Awesome, that's great to hear. Thank you.
Awesome, that's great to hear. Thank you.
Not asking for a release date, just checking, is this a continuation of the Dark Prophecy mod?
Really kind of a minor thing, but would it be possible to alter the Space Marines veteran models so that their helmets are always white, no matter the color scheme? Specifically, the Vanguard Veteran and Sternguard Veteran squads, because those always come from a chapter's 1st company, and the 1st company always wears white helmets. Like how Techmarines always wear red armor, and Apothecaries always wear white armor.
I seem to recall Assault Marines and their veteran counterparts having this behavior in the Firestorm over Kronus mod for Dark Crusade, in that they'd run on the ground like normal marines, but use their jump packs to leap into melee range (and knock down the model they hit in the process). Perhaps the UA team could look into asking the mod team that's handling the Soulstorm version of FoK to share how they did this.
There's just Fullscreen and Vsync toggles, and resolution selection. Unless it's in a config file somewhere?
Nice model, but the port/starboard lights are mixed up; it should be green for right (starboard) and red for left (port).
Have you tried adjusting the wheels so that they're angled inward at the top, rather than the bottom? I think that would look more stable, right now it looks like a stiff breeze would knock it over unless it were moving at speed.
Fido homage, eh? I like it.
I don't think this fits the visual theme of the Supreme Commander games, given that it's almost identical to a Macross battle pod. I'm not against walkers or whatever for Aeon, but maybe give it more of a Seraphim+Aeon look, like some of the SupCom2 Aeon units have.
Perhaps a blend of Aeon and the Seraphim T2 walker?
As it is, this is just blatent "not a Supreme Commander unit".
I haven't played earlier versions, but is it normal for the CZAR to be immune to ground-based AA fire? Also noticed the Novax satellite doing no damage to enemy structures (no shields present, targeted a mass extractor, beam fired and hit, but did nothing. Fired it at a nearby engineer, engineer was vaporized in seconds).
Unsure if this is something on my end or not, I've reinstalled the mod and redownloaded it a few times.
Edit: This was me as Aeon, enemy was a UEF AI.
Heimdallw32
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