I'm Griffin Endurance, I have been developing for Quake 3 Engine games for comming on 10 years now. I'm currently running the Star Trek : Freelance development project for Raven Software's Star Trek Voyager : Elite Force.
Star Trek : Freelance is to go stand alone, in a daring new attempt to increase quality and functionality. Freelance dialogue screen, first look.
star trek : freelance - engine change/dialogue screen
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