Star Trek : Freelance is a non-commercial game development project originaly designed as a modification for Raven Software's, Star Trek : Voyager – Elite Force. Freelance takes place approximately nine years after the tenth Star Trek film Nemesis. The player takes on the roll of Commander Peter Callum, an experienced first officer who is about to receive command of his own
The Player will have to use a combination of tactical, investigation and diplomatic skills to progress through a highly interactive and non-linear gaming experience. The player will be able to traverse a large region of space, interact with their crew and alien cultures, explore and fly their own ship and collect new weapons and items to assist them on their mission.
Freelance will include:
A massive non-linear story reaching across the galaxy.
A fully interactive NPC set that you can converse and form a relationship with.
A fully functional flight system allowing you to fly your ship from system to system.
A comprehensive interface allowing you to go from Bridge Commander to Away Team leader in a manner of seconds.
A fully branching skill tree allowing you to specialize your character in Combat, and non-combat skills.
Freelance allows you to to enter the shoes of a Federation Captain. Where will you go? What will you do? You are in command!
After careful thought from all of us here at Star Trek : Freelance, we have decided to create an engine specifically for the game. As a result it will no llonger be a modification for the original Elite Force game created by Raven Software. Below are some images of the Archer Class Bridge that have been successfully ported over to our new graphics engine IrrLicht.
IrrLicht is an open source graphics engine which supports DX9, "insted of EF's original DX7" and some advanced features such as dynamic lighting, bump mapping and higher model complexity. It might take some time before we are able to fully integrate what we have in EF into the new engine, and we will need to code all of the existing features and gameplay from the original game into IrrLicht.
We will be attempting to bring in some more people to help with this transference. This creates an exciting opportunity for Freelance and the future players. We will if course keep everyone informed of our progress, but expect a drop in visual media over the next few months while we focus on the code.
Please note: The weapon on screen is from a test project that comes with IrrLicht, and will not be featured in the final game. Also these image only express the graphics engines support of Freelance materals and not the advanced features that are yet to be implemented.
After several days of tinkering we finally have a working version of the multiple choice dialogue screen. This screen will be used during conversations with in game characters to select what you want to say. How it will be worded is as of yet undecided. We are currently thinking of having a summarised line to express roughly what your character will be saying for each choice and have already implemented a 'Intimidate' and 'Persuade' feature that will appear in green and red, similar to Mass Effects 'Paragon' and 'Renegade' Choices. Below is a test image of the implemented screen. We are also in the process of replacing the font as the original EF font looks a little out of place.
This is the Freelance spin off mod, Callum's Dream. It is based around Freelance's storyline, however it does not contain any of the new features of Freelance...
This looks pretty awesome. I loved playing Elite force when I was a kid.. Still play it, still find it awesome how fans put so much love in this game. Can't wait to play this mod!
One day, I hope this starts to be worked on....
lol ye
I just discovered this, got excited about it and saw it was dead in the space of the last three minutes. Talk about an emotional rollercoaster.
would've like to see this mod, too bad it died and STO (star trek online) is not quite what i'm wanting even tho i've been playing it for over 5 years...........
It is extremely rare that any of the actually worthwhile mods for any game actually get finished.
how can we get free lance once it is out? do we buy it or can we download it.
He's dead, Jim! Another Trek mod bites the dust.
sadly deu to, a too small staff, griffan endurance has posted on his site that freelance is cancelled, it will not be worked upon and nothing more of it will be released.
a shame too see such a fine mod die.
If you allow, I would like to ask a question. What era will it be? TNG? Post-Nemesis? I would really love to know.
P.S. Great news with the Standalone.
2388, so post-nemesis