Ahh, ok thanks. I already downloaded a new version from the Zdoom website a few weeks ago, but it was either still not new enough, or too new.
Ahh, ok thanks. I already downloaded a new version from the Zdoom website a few weeks ago, but it was either still not new enough, or too new.
Looks fantastic, but I can't figure out how to run this. I'm just getting error messages like this
Script error, "Abysm 2 - Infernal Contract - v1.3.2.pk3:main2.wad:ZMAPINFO" line 11:
Unknown property 'compat_explode1' found in map definition
Execution could not continue.
Script error, "Abysm 2 - Infernal Contract - v1.3.2.pk3:zscript.zs" line 1:
Version mismatch. 4.2.4 expected but only 3.3.0 supported
Is there a way to disable the feature of unholstering whatever is in your slot 1 toolbelt, that is bound to the world interact key? It's just a tad annoying.
Also, is there a way to make more of the augmentations passive, like the original Biomod mod?
I appreciate the suggestion, but I'd sooner just deal with custom hotkeys. I was only hoping more augmentations would be passive, the ones that would make sense like bulletproof, toxin-proof, sneaking, speed, etc.
I only wish this mod had more passive augmentations, like chest and leg mods.
It's more tedious than ever having to turn these on and off every few seconds, especially with hightened battery drain.
GreenPiece
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