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Comment History
GreenPiece
GreenPiece - - 6 comments @ Abysm 2: Infernal Contract

Ahh, ok thanks. I already downloaded a new version from the Zdoom website a few weeks ago, but it was either still not new enough, or too new.

Good karma+1 vote
GreenPiece
GreenPiece - - 6 comments @ Abysm 2: Infernal Contract

Looks fantastic, but I can't figure out how to run this. I'm just getting error messages like this

Script error, "Abysm 2 - Infernal Contract - v1.3.2.pk3:main2.wad:ZMAPINFO" line 11:
Unknown property 'compat_explode1' found in map definition

Execution could not continue.

Script error, "Abysm 2 - Infernal Contract - v1.3.2.pk3:zscript.zs" line 1:
Version mismatch. 4.2.4 expected but only 3.3.0 supported

Good karma+1 vote
GreenPiece
GreenPiece - - 6 comments @ GMDX

Is there a way to disable the feature of unholstering whatever is in your slot 1 toolbelt, that is bound to the world interact key? It's just a tad annoying.

Also, is there a way to make more of the augmentations passive, like the original Biomod mod?

Good karma+1 vote
GreenPiece
GreenPiece - - 6 comments @ GMDX

I appreciate the suggestion, but I'd sooner just deal with custom hotkeys. I was only hoping more augmentations would be passive, the ones that would make sense like bulletproof, toxin-proof, sneaking, speed, etc.

Good karma+1 vote
GreenPiece
GreenPiece - - 6 comments @ GMDX

I only wish this mod had more passive augmentations, like chest and leg mods.
It's more tedious than ever having to turn these on and off every few seconds, especially with hightened battery drain.

Good karma+1 vote
GreenPiece
GreenPiece - - 6 comments @ GMDX

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Good karma+1 vote