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Comment History
Graf`S
Graf`S - - 7 comments @ Dead Air Magazines 1.1.7.3 [EN/RU]

Hi.
Found one more thing - if you use a compatible magazine for weapons. For example, from Abakan in Ak-74 - after installing any scope on the Ak-74, the magazine for Abakan turns into a native magazine from Ak-74. And so for all weapons with scopes.

Good karma+1 vote
Graf`S
Graf`S - - 7 comments @ Dead Air Magazines 1.1.7.3 [EN/RU]

Hi.
If you hold a flashlight (or other object) in one hand and a pistol in the other and try to reload the pistol, a crash will occur in the game.

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...ames\dead air\gamedata\scripts\wuut_mags.script:700: attempt to concatenate local 'currentAmmoName' (a nil value)

Good karma+1 vote
Graf`S
Graf`S - - 7 comments @ Seda145

Hi, Seda145!

I wanted to thank you for your work in updating the game Stalker! That's cool!

Also, I wanted to ask permission to use one function from the "Road to the North" - the "inventory limit" for the Dead Air add-on?

Good karma+1 vote
Graf`S
Graf`S - - 7 comments @ wuut

Hi!
I liked your modification, changed a little bit for myself - added new enlarged magazines. Dropbox.com

Good karma+2 votes
Graf`S
Graf`S - - 7 comments @ Dead Air Magazines 1.1.7.3 [EN/RU]

Congratulations! Thanks for the mod - very cool!
Could you make spawn magazine in traders is already charged? Because if you write magazine for trading, then they cost 1 coin, because the system believes that they are damaged.
If you need a translation into Russian, this has already been done by my colleague Ap-pro.ru

Good karma+2 votes
Graf`S
Graf`S - - 7 comments @ Guns deal greater damage

You have not done this correctly - turned all conventional weapons into Gauss weapons. LoL.
hit_power weapons tied to the ratio of its caliber to the length of the gun barrel. The power of the weapon is regulated by the parameters of ammo ( k_hit, k_ap, k_dist, k_disp, k_impulse, k_pierce)!!!

Good karma+8 votes
Graf`S
Graf`S - - 7 comments @ Tronex

Hi Tronex!
Thank you for your work!

Found an error in Tronex TRX - Dynamic News (4.3) for Dead Air.
In your file news_manager.script string 217
  xr_sound.set_sound_play (db.actor:id (), "pda_tips")
overlaps the sound of "mined treasure" from the script Dead Air
coc_treasure_manager.script string 107
xr_sound.set_sound_play (db.actor:id (), "stash_mined")

Good karma+1 vote