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GottMitUns205
GottMitUns205 - - 36 comments @ Empire At War Remake: Galactic Civil War

Is there a mode that has all the planets and removes Zahn's boys?

Within three or four rounds they basically corrupted the ENTIRE galaxy and I couldn't get anywhere without fighting 5 Luckrhulks popping up in the oddest of places.

Essentially the second I removed corruption it was right back.

Good karma0 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Empire At War Remake: Galactic Civil War

MC75 is coming soon.

Need me an assault frigate mk1

Good karma+2 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Empire At War Remake: Galactic Civil War

Personally I'd add the Assault Frigate MK1 as a ship available to tech 2 rebel fleets.

Good karma+2 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Empire At War Remake: Galactic Civil War

Any news on adding the Assault Frigate MK1? I absolutely think the MK2 is a very good workhorse and it's a stable in my rebel fleets.

Yet I GOTTA have me an MK1....and where is the dreadnaught anyway?

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Empire At War Remake: Galactic Civil War

I'm curious, I have installed the game but some ships are missing:

Acclimator, MC75 Profundity, CIS ships, I've seen these ships modeled, I'm curious if they are in the game or not.

Also I have another issue, the ships when hyperspacing in all I see is the gun batteries, then the ship appears jumping in, then I can move them. Also the rears of the ships seem to have these white rings around the engines that are detached.

Outside of that, I do love this mod!

Good karma-1 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

I keep coming here every other day hoping for an update...but...yeah...no

Good karma+18 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

It's pretty easy to win as the Republic at Hard.

You simply jedi blitz 2 planets, Munnilist and Mygeto...then take over the neutral planets in range.

You then mass your ships into three places, one defends the core, everything after Alderran to Mon Cal sits above Mon Cal, and then another fleet defends Rothanna. The Venator over Bespin kinda hangs out...you grow that fleet slowly.

Palp then goes on tour in the hyper-space ring that is the core building either refineries or medium factories. Don't build too much at first, the goal is to build mines and refineries and factories to make tanks to defend those mines.

You keep that up you will bottle of major invasion forces on planets with mines with a huge tank garrison, basically the ai will go after the same planet and if you blitz the landing zone they wont move the fleet.

So then you sit...build...sit...research and when the Venators come online in numbers you start to push outwards.

The key to win with the Venators...send in a small ship...scoot him up to the edge of the enemy station and then jump in the rest of the Venators...then move them in an heavy laser the station...clean up the rest.

Against a fleet, you use V-wings to clear the fighters/bombers, and send in Arcs against hangers and shields.

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

So been nearly a month...any news at all?

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GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Starting to wonder that myself...

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

I appreciate the hard work you've put into this mod, I've been following your work for nearly 10 years now in one form of another.

I did have an odd question, has your mod team considered Order 66 causing the Republic ships to turn Imperial White?

Good karma+3 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

So guys....how close are we to being finished?

Also are you looking for play testers?

Good karma+2 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

So is the Victory going to see a buff? I feel as it stands it's pretty weak compared to the Venator, Munificent frigates 1 v 1 it with little effort it seems.

Also will the Imperators be producible in the new Galactic Conquest mode?

Any plans to add the Tector class star destroyer? Or perhaps the Victory II?

Glad to see this mod is still alive....college is kicking my *** and I need a respite.

Good karma+3 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

I've played this game on both sides about 30 times, and there are some maps that are just too damn defensible...

I'm looking forward to this, not so much for the new stuff but for the new balance.

and here is to hoping dem Victories aren't junk!

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

You know what I really want...I'd like to see the style of this mod applied to the stock game of EaW. I mean imagine ISD's with as many hard points (and good model), as well as a decent Victory, Imperial Venator (limited numbers), Imp Dreadnaught, Carrack....and a Rebel Alliance with Assault Frigate Mk 1's with good hard points, Mon Cal cruisers with hangers and more hard points...act act act...and as many planets to fight over.

Pipe dream, but man...that'd be something mega cool.

Good karma+2 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Finally...pause the game when you get a new payout of cash. Around the core you should have shipyards that can build the ships I stated in my last post, build a ship of your desired class at each post, just one...and go in a circle (the hyperspace lanes in the core are a good choice) and then when you come full circle, find other shipyards near by that can go to a central massing point, say like...eh corellia...so you can easily mass a fleet quickly.

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Another helpful hint, pause the game when you first start. Build gas mines on planets that can have them, take bonodan early, build your mines. Then you build factories on the planets closest to your mines so you can build hover tanks to rapidly reinforce them...I've held multiple attacks on Rothranna with this trick...then when your planets are secured from land invasion, you simply build up in the core...this I usually build ships I know that will work well together. Acclamators for shield buff and fighters + dreadnaughts for sheer firepower...toss in some carracks to just keep the droid bombers back *easier when you use the point defense lasers from the dreadnaught*

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Two words: Jedi Blitz.

In the start of the game you use whatever warriors you have that can move past enemy defenses, typically what you want to do...is get as much cash as you can. Mantooine is your ideal target, take it, build on it...build a factory (to produce tanks) and the rest as mines...then when the garrison is very well built up, scrap the factory and build a mine. You need to rob the computer of cash flow, and raise yours up.

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

I'm really hoping the Victory SD gets a buff...I'd actually like a credit increase with it, and more V-wings. From what I gather the Victory and Venator should be comparable warships in combat, but the Victory gets slaughtered in droves due to weak shields and poor weaponry (ironic it has more.)

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

I'm generally curious if this mod is gonna go anywhere, Z has been gone for a long time...what happened to the rest of them? Did they suddenly decide not to do anything?

I love this game, but we have some glaring balance issues...once you hit tech two and you build garrisons on worlds you cannot lose. Destroyer droids r hover tanks...problem solved.

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GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Well to be fair the new order is Tech Level 5, so why can't we have the Victory II?

Also the Imperator has a glaring weakness in shield ability. A techno union frigate does a run on me and knocks down the shields in a single pass, and a frigate vs a capital ship...c'mon an Imperator should crush that frigate out right.

I do have hopes that they will release a balance for all of this...I mean it's impossible for me to lose for some unodd reason. I don't jedi-blitz...all I need to do is fortify planets with destroyer droids or hover tanks and no one can get at me...and in space all i need is a swarm of droid fighters + those little missile thingies...no problems at all!

The Victory is very weak as well, shields go down fast...

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

I'll take a screen shot tomorrow. Also attack said place with the 99 stack. They either show up in transports (rebel) or they stack onto a single ship which is tough to destroy.

Good karma+2 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

It's a real bitch when they put 100+ on a munificent and it stands up to the firepower of 14 Venators....

Good karma+2 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Hi, does anyone know why the CIS has decided to build 99+ fleet commanders...

Good karma+2 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

It's really really odd mate, I had it all 100% secured and the ships would just appear magically...

I've had the bug happen in my favor...The Mal and it's support fleet jumps half way a crossed the galaxy straight into the republic heart land!

Good karma0 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Mygeeto is the key to really getting your cash flow off the ground as you'll need it to build up the core ship yards and start your venator production line.

Also it helps to take Munnilist as it prevents the CIS from taking your new found banking prize :P

I find the key to it all is protecting your major ship yards in the core and your cash flow, you can afford to lose planets if they are neither.

Good karma+2 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Sorry I was having a brain fart...Mygeeto is what I was thinking of.

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Best way to win as the Republic...

Take your Jedi and take Manotooeen/Munilist and Kessel...those three contribute greatly to CIS economy.

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Right so here is my newest problem:

Magical CIS fleets...

Example, I own a planet...and every single route to that planet. Now explain to me how a CIS fleet suddenly shows up above said planet...I've checked the routes it couldn't have gotten there. I've lost Kuat's lvl 5 station like...5 times to this!

Those Sabaoth Destroyers are rough to take down, and they seem to be mass produced from every planet...as I've taken down Nal Hutta and Tattooeen and they still show up.

Also is there someform of special rebuplic star fighter squadrons? Like Razor or something?

Good karma+1 vote
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

Right so I've had some time to seriously play this mod.

Right off the bat, I'm very curious why you swapped the fantastic providence model for the new one? Was it a permission issue? The new one is alright but not as good as the first.

I've discovered a funny bug, I destroyed 3 Imperial Star Destroyers over Courscant and within half a minute guess what pops back up to challenge me over Duro.

I've discovered the balance of space combat has shifted. The Providence is no longer the OP'd monster it once was. The Venator is now a seriously dangerous foe not because of it's firepower, but of it's fighters. I think it could be toned down a little bit as I fought 8 Venators with a similar number of Providence ships and a swarm of 30 tri droids...the Venators seemed to have an ENDLESS supply of fighters. No biggie, only won in the end because I made a giant fist of tri droids and killed every venator one hanger at a time!

Ground combat is still a bit wonky...the CIS can field more tanks/ships on the ground per pop cap point which has lead to some very tough battles.

Outside of that I have no further complaints, overall it's a great mod that has shown vast improvement.

Good karma+2 votes
GottMitUns205
GottMitUns205 - - 36 comments @ Republic at War

The issue I have with some mods is they tend to go crazy with different ship units...30 different ships for one faction...hah no.

Good karma+1 vote