Any chance that in future updates containing Jakku and Crait that it can also scan for the other addon maps the mod is compatible with, such as Kothlis Sea Haven or Alzoc III? It would be KILLER to see those pop up in a Galactic Conquest.
Any chance that in future updates containing Jakku and Crait that it can also scan for the other addon maps the mod is compatible with, such as Kothlis Sea Haven or Alzoc III? It would be KILLER to see those pop up in a Galactic Conquest.
Summoning abilities like Phasma's executioners don't seem to work, any fix?
Your mods are absolute masterworks, I am in love with the new improved sides and maps. I have just one thing I wish I could change, and that's the blaster/thermal detonator effects. The Battlefront:Evolved mod gives lasers a nice little explosion effect upon impact, and adds an extra red glow and trail to the detonators. These effects are seemingly overwritten by the improved sides mod. Is there a way to get around this?
This mod is getting a sequel?? SWEEEET!! I have a question about the current version though - I have never been able to get the blaster impact effects and glowing red thermal detonator trails to work on the Clone Wars, Civil War, or KOTOR eras. A real bummer, it's my favorite graphical enhancement of this mod and it only works on the sequel trilogy content I have modded in. Any idea how to fix?
Love this mod!! Any chance we'll be seeing that new content sometime soon? Also, I haven't been able to get secondary abilities like Hux or Phasma summoning troops to work. Also, is it possible to increase the frequency of hero dialogue? Other than Phasma and Luke (and for him it's old dialogue), I almost never hear any lines.
Gojiraguy200
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