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Comment History  (0 - 30 of 182)
GNU/Hurt
GNU/Hurt - - 182 comments @ Monorail Quest

You need about a year to make a game with a team of ten people. And you need about ten years if you work alone. It is the cause of all these delays.

Good karma+4 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Half-Life: Echoes v1.3

Can it run under xash3d?

Good karma+1 vote
GNU/Hurt
GNU/Hurt - - 182 comments @ Monorail Quest

The mod is not dead, I am working on it. I don't want to show any spoilers until I finish the demo.

--GNU/Hurt

Good karma+1 vote
GNU/Hurt
GNU/Hurt - - 182 comments @ Warez (WIP)

They need crossbows.

Good karma+4 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Monorail Quest

Maybe. There are two problems. First, I am one-task person, so it is very hard to switch between workflows for me. I have done a lot of mod-stuff at my winter vacation, but I am busy with my physics-stuff now. I need another vacation or two to finish demo-release. But I do not know when I can find time for them.

And the second problem, I am not sure that we still have all this time. All our money can lose value in a moment, all our lifes cost _nothing_ in the (geo)political games. Our regime almost transformed into theocracy+fascism hybrid, and big war is near. People like XaeroX and other so called "russians" enjoy it, but I am afraid.

Anyway, I can not guarantee anything now. It is time for the great uncertainty. Our President has become the ancient greek g-d like being, who wants to be the g-d of Israel. The laws of jurisprudence have overcome the laws of physics. It is impossible to make any predictions in this situation.

Good karma+3 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Monorail Quest

No, I am working on a beta/demo release now.

Good karma+4 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Half-Life: The Core

Do you have any plans for xash3d?

Good karma+3 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ 15gr8co (dusk ver)

I think it is better to change this texture to the something less tiled.

Good karma+1 vote
GNU/Hurt
GNU/Hurt - - 182 comments @ rats sinkhole

Brilliant idea.

Good karma+2 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ PLEASE IDIAS

It is always the same mystery — how deep these damn bottomless pits are!?

Good karma+1 vote
GNU/Hurt
GNU/Hurt - - 182 comments @ Train Station

Rocks needs to be less blocky.

Good karma+1 vote
GNU/Hurt
GNU/Hurt - - 182 comments @ Concept CIA "The Butcher"

monster: "butcher"
class: "bad ***"

Good karma+5 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Monorail Quest

This Uncle Mike... He always leading us by the nose. Well, I got it now, false alert. I'll unarchive this page after beta-release.

Good karma+3 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Autonomy Lost

>and hidden vent which lead to the MP5 pickup.

Heh, I got them by "brute force" -- just jumped from the upper shelves (and lose most of hp).

Good karma+2 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Monorail Quest

Sorry guys and gals, I think I have to stop it. As it happens, the new windows-only closed-source concept of the xash-engine is incompatible with the idea of my game. I was thinking about FWGS-builds (based on older gpl-versions), but it will be too hard to use them, I guess. There are so much new features with I used, and I think there is no possibility that someone can reproduce them. It is too hard, time consuming and unprofitable job. However, I have no motivation to make windows-only game. Maybe I will publish something like cutted beta-version in this year, but I am not shure about it. It is all about fun and motivation, I have no both now.

Good karma+2 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Autonomy Lost

There is bug with this door: Pix.academ.info. When it open and close after timeout, it will never open again, so player can be stuck into the corridor. I think that timeout for rotating doors is a bad idea, it is better to make them usable.
However, I like this mod. The level design is brilliant.

Good karma+2 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Some progress

Good work.

Good karma+1 vote
GNU/Hurt
GNU/Hurt - - 182 comments @ Image 20

This is stupid.

Good karma+1 vote
GNU/Hurt
GNU/Hurt - - 182 comments @ Image 5

Old school. It reminds me the first level of the Blue Shift.
Anyway, it is better to use light-textures except point light sources. Also, I suggest you to add some trims near the ceiling, 45-degree bevel, maybe.

Good karma+6 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Half-Life: Delta [Public DEMO]

Damn good mod.

Good karma+4 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Testing pre-compiled vertex-light...

Of course rocks, roads, lakes and other stuff will be added. It was just a concept-map to check new xash possibilities.

Good karma+3 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Testing pre-compiled vertex-light...

It is botanical garden for recreation and for some biological research. It is separated zone beside living quarters.

Good karma+3 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Tram (WIP)

Awesome brushwork, so oldstyle.

Good karma+5 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Hellfire Demon

Nice.

Good karma+2 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ River 2 (OUTDATED)

You have to make cliffs less blocky. Try to use complex shaped rock-brushes, do not afraid to overlap them. Also I recommend to try JACK (formerly JackHammer) in which there are built-in rock-primitives.

Good karma+3 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ Signal fading

Nice.

Good karma+2 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ monorail1 beta

Yes. All areas will be accessible, all doors will be openable.

Good karma+4 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ monorail1 beta

Sadly, it takes a lot of time when you work alone and in free time.

Good karma+4 votes
GNU/Hurt
GNU/Hurt - - 182 comments @ monorail1 beta

Now I am compiling all my separated concepts into final maps with quests and stuff.

Good karma+4 votes