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I really would like to. It just makes me a bit sad, because I do *want* to work on this further, I still sometimes get motivated to make things, but overall I know this will never get done. A person who did some writing for the mod last last year has decided to continue the mod as his own, though. I'll be transfering the page over to him pretty soon. That will likely coincide with a dump of the build, and if people are at all interested, the sources for the individual assets.
It clearly isn't the same map. This is an edited version of a map from the WC Mappack for testing.
No. This is an entirely different mod.
I'm afraid the mod isn't done yet. Give it time though!
Come on man, I'm literally coming home right now. You want me to send you a picture of the welcome to Florida sign? Im not killing the mod, and even if I was you are not entitled to a mod. I can do whatever the hell we want. I can go on trips with family if I want to. I'm not making this mod for you.
Sorry for slow progress. I will be in Florida for a week before going back home, and I can't really work on things that much at all until then.
It's really just a custom thing, they're just the new design for all scanners. They'll show up in both.
Yep, just to test navigation
It's actually a gravity gun! The design is based off of concept art of a Physics cannon like device.
It's sort of a combination of the Wasteland Scanners and Combots, with a design based off a silhouette from old concept art.
They added physics for HL2 in about early 2000, so it wouldn't be too out of the era im doing here. Implementing physics itself isn't a problem, as it's already been implemented into XashXT as well as into normal Xash by Magic Nipples. I just don't think I want to add it in, due to it being more of a distraction than actually being useful.
Also, what do you mean? Every NPC in half-life 1 has a death animation, and I'm an animator so it isn't very difficult. If I really wanted to I could bake a ragdoll simulation into the death anims but that would be getting out of hand.
It's entirely possible, but I don't think I really want to for this mod. It just doesn't fit the aesthetic of the mod.
DI has custom code, and that code hasn't been released, so you'd need to recreate a lot of things to get it to work.
The updated version of the model has it. I posted it on the Discord.
Well, the thing is, while the Source engine in 1999-2000 was much more similar to Goldsrc than it is to modern day Source, it was still not directly the original engine. More like a mid way point, with more modern features being added every day.
Yep. It'll have some exposition with Odell about the ship, and if I can make it work you'll be able to look outside and see underwater.
If you say so.
I'm just using Xash3D, but I'm planning on porting over certain features from XT like the flashlight.
I'll take this into account, thank you!
Appreciate it. Want to do something more interesting than just beta mod 5009
The 'hyper' gallery on the site is this mod, yes. Thanks!
Nah, I'm aiming for hyperborea->kraken base->weather control->vertigo->streetwar->citadel.
Nevermind... For some reason it isn't on the initial mod setup page.
I had a previous page called 'hyper' that as you know got ******. I'd rather not deal with that, and I didn't see a way to have a different url and mod title
Waiting for the article to be authed
You didn't install the mod correctly. Make sure to click 'read more' on the download page and read all instructions.