HYPER aims to re-imagine the events of Half-Life 2 with locations new and old.

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Betabug
Betabug - - 16 comments

Man My Day Just Keeps Getting Better!

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oden33390
oden33390 - - 33 comments

Is that in beta minimalist?

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Gmadador Author
Gmadador - - 124 comments

No. This is an entirely different mod.

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oden33390
oden33390 - - 33 comments

I meant the map, that the map looks similar to a map in minimalist.

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Gmadador Author
Gmadador - - 124 comments

It clearly isn't the same map. This is an edited version of a map from the WC Mappack for testing.

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Gyaku
Gyaku - - 14 comments

kek

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Gyaku
Gyaku - - 14 comments

Very cool, but I personally prefer the Otis Balls.

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GoreTech5
GoreTech5 - - 242 comments

They look like small droidekas

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Krychur
Krychur - - 967 comments

Oh boy, Arachnophobia intensifies.

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TheRenegadist
TheRenegadist - - 2,087 comments

Man, I wish I hadn't dropped off the planet, I love the new animations you've done and they fit so well.

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LeoJFC
LeoJFC - - 752 comments

Use the anti-gravity gun to send those enemies flying far away.

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Blue199
Blue199 - - 6,973 comments

Cool, I've never seen these things in action before, looks awesome!

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LadyJaneThrace
LadyJaneThrace - - 865 comments

rock n roll

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florkowski
florkowski - - 151 comments

beautiful

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Quadro283
Quadro283 - - 562 comments

This increases my phobia for insects

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Foxtrop
Foxtrop - - 1,007 comments

I ******* love this, modding goldsource for good

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franrc124
franrc124 - - 15 comments

How did you manage to get shadows and illumination to look so good?

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Leviathan_imo
Leviathan_imo - - 302 comments

it's so satisfying to see gordon fly!

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Description

It's been a while since I last updated, but rest assured development is still as active as ever. There SHOULD be an update article soon when I finalize some things. Anyways, this is the Rollergrub NPC for the mod, based off a description of a cut enemy. I've also recreated what is presumed to be the model for the Rollergrub, but we don't have confirmation. Either way, it is what it is. I'm planning on adding jump behaviours and such to it, but that's going to take a while, and waiting until small things are done has been the reason I haven't updated this mod page for a while.