XRGame Project main developer.
Да верно. Будем развивать проект далее.
На данный момент можем лишь предложить игру на нашем сервере.
В будущем вероятно будет выложена и серверная часть.
Waiting for the full development toolkit on steam, with some samples (models, map, animation etc.)
All the contents of the modification are uploaded to the moddb web page (storage?) so you can download everything you need in the download section.
If you have problems downloading - I can upload the mod elsewhere.
Well, if you provide more info about your OS maybe i can give you some methods to avoid some bugs.
Game was tested on Win7 and Win8 so I cant tell you what problems users can get with Win10.
Win7 x86/x64 and older have no problem with this mod.
It is not a modification at all, additional map, so you sould better move it into addon section.
Seems that mod is dead, correct me if it is not.
Для контр страйка идея интересна.
Что-то подобное было реализовано в Point Blank.
Могу пожелать успехов).
Well, nice work done! If you will need to implement different hands for teams, you can use submodel feature, by switching submodel groups when playing next animation (idle, draw, shoot, etc). This method could be implemented via weapon amxx plugin's play animation function, pm me if you need more details. Good luck!
New patch has been released.
Hi, if you still looking for cz shield models here is the link: Csexe.ru , but this model pack (all v_shield_xxx and w_ p_) has to be somewhat retextured cuz models use non original textures.
If you need some help in weapon modelling I could help.
So I've tried to make this mod work on cstrike v43 (Build 4554 NoSteam) and got nothing. The process 'Chiken Fortress III' was in taskmanager for a short while and killed itself without any message or crash report.
What am I doing wrong? I've just unpacked the mod to the game folder (cs1.6) and launched the provided cstrike.exe. Anyone had that problem on v43 4554 build?
I have released a new STMP 2.11 patch. Changelog in my previous post.
Upcoming patch 2.11
Fixed anomalies idle animations.
Early implementation of hand submodel system (per armortype/faction hands).
Fixed some weapon sprites.
Early implementation of custom team skins (4 starter skins without armor for both teams (RU, UK, US, NL)).
Early nightvision system for armored suits (Seva = green, Bulat = blue, Spectre & Exo = white nvg color).
Fixed some late round spawn bugs.
Known bug: pod bots still not spawn if added late after round start (server restart may help (console command "restart" without qoutes)).
Ill post a screenshot of using some binary from trinity in my mod
Yes this engines reqire hl or cstrike, but they give a lot of possibilities. And not only in graphics, they give a lot bigger precache limits (2048 as i can remember).
Open world cant be handled with the classic GldSrc. But with the engine mods like Xash3d, SingEng, Trinity it can be pretty possible.
Thx, im going to do even more later. I have found some source of Trinity engine for GldSrc. This engine give even more than i expected.
But for now its only for hl1. It work for CStrike but with a lot of bugs.
For now im working alone. But even from the begining ive worked alone.
Oh thats i was thinking of.
My PC cant handle Software and D3D.
I have to only play on OpenGL.
Have you any Cstrike installed before?
I think you had.
Maybe yes. But as you know the max x,y of most maps is 4096 .
So maybe ill try to make different modes for mod.
AH - artifact hunt. And some mob suvarival.
Yea im thinking about them. I have got some sources of botmans NPC mod (Monster mod). Some time later after rewriting ill add them.
For now I only have models and sounds ready.
Ok. PC and OS specs are good. Maybe ive found a solution.
Create a shortcut of HL.EXE and put in the attributes after the "...../hl.exe" -steam -game cstrike -nomaster
The crash could be caused because of no working folder selected.
Yes it has. POD Bots. You can spawn them via "pb menu".
If there is no waypoints on the maps you can create them using "wp menu" and auto path.
Okay. That's interesting. Can you give me your PC and OS specs?
Now the mod is uploaded and everyone can download it.
Ive started to upload STMP 2.1 version of my mod.
Sorry for the long time it could take cuz my network upload speed is pretty low.
Interesting idea to create the mod for cs1.6 like this.
In patch 2.02 its also available via buy menu (VGUI).
Port possibility is 70% because of Xash3d and metamod+amxmodx compatibility.