Thanks for the quick response!
Also on this subject - is there any chance that their armour will actually be alight? Like the braziers on the Canoness, for example.
Altough I guess that It'd be kind of a resource drain...
Thanks for the quick response!
Also on this subject - is there any chance that their armour will actually be alight? Like the braziers on the Canoness, for example.
Altough I guess that It'd be kind of a resource drain...
I agree that there are some things that might go against the lore - but a simple renaming of the "Deathwatch" into the "Legion of the Damned" would be a bit more lore friendly.
As it stands, it would be like calling a unit of Grey Knights - Custodians. Both are powerful, but ultimately different units with different backgrounds.
Hello there - I've noticed a small lore discrepancy. The Deathwatch unit in the Space Marine roster is certainly welcome to be there - but the Deathwatch has nothing to do with the Legion of the Damned. I'd suggest using the silver left pauldron, and maybe the right pauldron would have different chapter heraldry, or, to make it simple, it would have the player's chapter.
That, or name the unit "Legion of the Damned", since the model is already there.
And thanks for your effort with the update, it's great!
Oh and - lore links. Not trying to be uppity, I'm sure it's just an error.
Hm, could work. But he's also hella expensive.
Hello there - thanks for keeping us updated! :D
Regarding cheese - I'm not sure if I haven't yet found a good strategy or not, but Ork Grotz with Kannons or Zzzap guns can be super annoying early game, as when you're getting pummeled by the larger orkoids those little things act as invisible artillery/anti-tank. And even if I throw a squad of upgraded Assault SM in their middlle I can't kill them. Not to mention that servo skulls get rekt hard anywhere near the action, and by the time I get a Damocles I'm in a pretty ****** position.
Hey there, I found a bug for the contract killing missions - I successfully kill my target, but the mission log does not update, and the map marker remains on his corpse. Reloading doesn't work, and exiting the area and coming back just removes the corpse, and leaves me without a marker all-together.
Furthermore, I can't move his corpse. Also I've been playing as a Merc.
But didn't find any other bugs, so good job, and I've been enjoying the mod, thanks for it!
So as of tomorrow we'll have it for CoC? Awesome!
I'm guessing we'll have to start a new game though, right?
I tried that, and indeed it worked. I'm guessing that you shouldn't take the quest until you already have the tools.
Hey there, I noticed a small bug while playing as a Mercenary - After I get the basic tools for my technician I can't give him the more advanced tools. I say "The job is done", he thanks me, but the quest isn't complete. The dialogue option is there without the better tools as well. Also, the AI seems to like shooting walls.
Otherwise, everything's running great, and I'm having a total blast!
Hey there, I noticed a small bug while playing as a Mercenary - After I get the basic tools for my technician I can't give him the more advanced tools. I say "The job is done", he thanks me, but the quest isn't complete. The dialogue option is there without the better tools as well. Also, the AI seems to like shooting walls.
Otherwise, everything's running great, and I'm having a total blast!
Hey dudes, I still have no sound...
GeneralLeo1994
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