Hello, I would like to ask a question. If I want to change the model of the player when he is equipped with armor, which files should I modify? I want to modify the player character model of some armor to point to other styles of character models.
Hello, I would like to ask a question. If I want to change the model of the player when he is equipped with armor, which files should I modify? I want to modify the player character model of some armor to point to other styles of character models.
That may be because the world models of many weapons have scaling issues. I cannot accept that a PKM can be the same size as an AK74. Some weapons have the correct world models, but are very large compared to other weapons.
I also want to use this framework like you to add more furniture and deployable items to the game. Is there a guide available for reference?
I have always wanted a gun rack that can correctly display the size of the weapon world model (existing gun racks will reduce the size of the weapon to match the rack), more posters, and a cooler weapon and ammunition box.
Kane live!(nope)
I'm glad to see new developments in this MOD.
Great, now the infantry also suits my aesthetic
How can I add my own playlists to the radio?
I also hope to see changes to the basic infantry style in the future, such as Soviet soldiers holding AK74s and standard NATO riflemen holding AR15s.
This is still my preferred light 556 weapon in the game.
Can you get a special version of the standard skinned XM4 model with handles, as far as I know it exists in the BOCW game, it only appeared briefly as a blueprint in the beta version, and only a few camo blueprints used this model in the official version, or It needs to be modified using M16 to achieve a similar appearance.
i5-9300H, enabled automatic script, after core 2, 4, 6, I manually enabled core 7 and got better performance. How can I modify it to enable core 2, 4, 6, 7 with one click?
The HD Models Lite version will cause the hood texture of the Stalker Zombie to turn blue. Can this issue be fixed?
And where does the SPAS12 with the folding stock in your picture come from?
And why can't I delete the [mcnt] Zombie HD Models empty folder? It prompts me that the location cannot be found even if I run the cmd command
This causes the zombie's hood texture to be lost...
The old school of German steel can now be used together with KAR98.
Really hope it becomes available soon, this must be the best way for me to experience clear sky.
I'd also like to try joining the test if it's convenient
Ok thanks, I'm relieved to know it can use higher resolutions
It's really cool, the new furniture and posters make me feel more comfortable in the zone.
But can you try increasing the resolution of the poster file, when I try to replace other images with your poster they are always very blurry.
Awesome, hope to see more classic revolvers.
I really can't wait to experience the functions of these buildings anymore
I tested it
Many weapon models and icons do not match, and even do not match their original appearance. For example, the AK painted in white turned black, while the AK painted in red turned white. The AK74M magazine, which should have been completely black, was actually a bakelite version
You may need to readjust their first person models in subsequent updates to match the icons and the original weapon skins. But most of the new models from STCOP are very exciting.
Do you have any ideas to put your AKM, AKS47 action fixes into this pack, or would you rather use add-on mods with this MOD?
When I tried to use this MOD alone, the JRSE sound of AKS74 disappeared and the aiming position was confused. The problem was solved after using your additional plug-in.
Hmm... I tried it, and it turns out that I cannot simply copy the data of other different weapon animations and models, because they are too different from the classic weapon models. Do you have any better data to recommend?
Thanks, I will try it right away.
Can other repositioning parameters be used for reference, such as the data of Position & View v1.9.4 By CEMENT in the anomaly, but I compared it and found that the position data in the LA weapon is quite different.
Hello, I want the weapon to look more perspective. How can I change the value to achieve a distance similar to EFT's perspective when holding a gun?
Wish Revisited could also have such high quality weapon models
Very nice, but it seems to replace the default model with all variants. And it's not very compatible with a mod I have that adds Tactical Galil. Overall I like to see the original weapons being made high quality, keep up the good work and hope to see a version that replaces the AK74 family.
How to make the furniture radio play other music lists on the PDA, such as OST and TRX.
The best experience I had was in the CHI_05 level of vZH. It has everything it needs, except for the overlord tank, which cannot be built in any custom level.
I ran a few custom campaigns with it and was surprised to find that most of them worked.
However, due to technological blockade, it is impossible to build anti-tank or tank troops without T3 buildings, which makes many custom battles almost unplayable because players can only use light weapons to fight against tens of millions of troops preset by the AI.
But I am increasingly looking forward to when this MOD will have its own campaign, or it would be good to adapt the ZH original campaign.
GDI_Amiya
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