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Comment History
GarrettBundy
GarrettBundy - - 9 comments @ Zion v07

That's great to know, thanks for the reply!

Good karma+2 votes
GarrettBundy
GarrettBundy - - 9 comments @ Zion v07

Hi! This is a great mod, thank you for your work. I was wondering, is there any chance you guys may release a "lite" version of this, with just the weapons? No weapon mods, no new hud nor items; etc. I gave it a shot (for personal use) with Slade but ran into some problems, heh.

Good karma+1 vote
GarrettBundy
GarrettBundy - - 9 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Hello Saegiru. Thank you for this! I've been using it for a long time now, it's great. One question though, I haven't been able to make it work properly with the combo Doom RPG + DoomRL Arsenal and DoomRL Monster Pack.

What happens is that, depending on the load order, I can't either get the UDV working, or the Class system of Doom RPG. The menus replace each other as well. Maybe there is a simple workaround for this?

Good karma+1 vote
GarrettBundy
GarrettBundy - - 9 comments @ Cilitbäng Pack | V. 3.2

I messed up, this was supposed to be in reply to your last comment
Cilitbäng.

Good karma+1 vote
GarrettBundy
GarrettBundy - - 9 comments @ Cilitbäng Pack | V. 3.2

Heh. As of right now, I wish the Alien Isolation team would come up with a DLC that includes a Pulse Rifle and killable Aliens, but that's just wishful thinking.

Good karma+1 vote
GarrettBundy
GarrettBundy - - 9 comments @ Cilitbäng Pack | V. 3.2

Hahaha. One of these days you and a handful of other talented modders will find the way to synchronize and dispose of enough time, and, together; come up with a real Aliens game, whether Fox likes it or not heh.

Good karma+1 vote
GarrettBundy
GarrettBundy - - 9 comments @ Cilitbäng Pack | V. 3.2

I see! And I'm a bit familiar with hex editing myself as well, and yeah, it's hell! Heh.

That is strange indeed. It seems the team who made this game were not just lazy but also really messy.

Anyways, I am grateful you guys keep making these great mods and improving the Aliens experience for all us long time movie fans, hehe. Thank you for your time Cilitbäng. :)

Good karma+1 vote
GarrettBundy
GarrettBundy - - 9 comments @ Cilitbäng Pack | V. 3.2

Hey! Thanks for answering!

I do use the survival xp v2! It's a great improvement, yet, I fear still the hit points become huge eventually, as in; having to use more than an entire clip to bring down a xeno... I haven't played in a few months though, there was some sort of update perhaps to the mod? Doesn't seem though from the site.
Basically, in BH, eventually the Aliens get too much life, they resist too much damage, and that's just not realistic and it's plain dull and boring, as opposed of actually challenging and canon to the movies. Forcing their HP to remain static would be awesome, but also making their numbers get bigger each wave would rock! Imagine playing Tribute map, final wave, the motion tracker going crazy while you and your buddies are making your last stand at Operations... classic moment! Hehe.

I hope eventually someone cracks that up. ;)

Good karma+1 vote
GarrettBundy
GarrettBundy - - 9 comments @ Cilitbäng Pack | V. 3.2

Awesome work Cilitbäng! You've really improved this game. I love to know the cash register sound is finally gone from Bug Hunt.

One question, do you think it is possible to make the aliens in Bug Hunt always spawn with normal Hit Points, yet, in increased numbers each wave? I've always felt that was the worst feature of the gamemode. :/
Or it's the kind of thing that's beyond the scope of modding, on this particular game?

Good karma+1 vote