I have some free time on my hands and have decided to try and fix the existing issues and make some enhancements. ETA unknown...
I have some free time on my hands and have decided to try and fix the existing issues and make some enhancements. ETA unknown...
If I get 50 upvotes on this comment I'll update this mod again 😄
WooHoo! Never lost faith in you LordM! I'm looking forward to the end product!
An SSD Failure! As a developer you should always have a working backup, weekly backups onto an external HD is a must! Glad to see your still kicking Malacath! We have been patiently waiting, although it was whispered that that scooter of yours had got you killed :P
Erm is there a guide on how defense spending works? I cannot recruit any new troops :/
woops, yeah, just **** my pants with excitement.
If there is pella knights you have the first version of the mod and should patch it. Updated game coming in December.
There is no customization of troops. U have to use other faction troops
Good Idea, Ill add it as an option in the diplomacy menu.
>85% Dev completed, Not much Play testing/ game balancing done.
That sucks about Bellum Imperii, I have all my mod systems in dropbox so I cannot lose them. This looks great by the way. Looking forward to it.
1. No, you will not be able to execute captured lords, that would cause chaos to internal workings of the diplomacy system.
2. I said viking-esk, but yes they will have Axes/Pikes and Swords.
3. The map is exactly the same size as Vanilla Game, It is a bit silly though, as the game is based on a fantasy land.
4.I have not altered the Lord Regain system, so yes they will regain 2 days after being defeated, same as Vanilla.
Thanks for showing an interest :)
Nice, I wish I could make textures like this. Models no problem, but that texture is nice. Good Job. Looking forward to this mod.
Sounds like an interesting mod
Yes, you can edit the terrain.
You will have to add it manually in the txt files, then you can move it around in the map editor.
You need to manualy alter the settigns path.
in C:\Program Files (x86)\M&BMapEditor;\editorData\settings.cfg
You have to change the mbPath to point to your mount and blade (original, not warband) installation folder. e.g
mbPath=C:/Program Files (x86)/Mount&Blade;
I am getting a very similar issue playing as an Orc, the generals used to fight sieges all the time, now after 80 days they have been seiging eastfold for like two 10-12 days. I might create an issue on Trello, if giving the generals loads of my troops to boost their numbers doesnt work. Still an awesome mod though.
I am getting a very similar issue playing as an Orc, the generals used to fight sieges all the time, now after 80 days they have been seiging eastfold for like two 10-12 days. I might create an issue on Trello, if giving the generals loads of my troops to boost their numbers doesnt work. Still an awesome mod though.
To both of you, go on to Trello.com and download all of the latest fixes, then you have to start a new game!! The triggers.txt change is not save game compatiable. Tough but thats life :) worth it for a mod like this!!
Scroll Down ;) not joking....
A patch would be so much handier. Dont make more work for yourself just because a select few are too excited to read the giant banner that says read the manual.I dont have the bandwidth to be downloading half a gig again. A patch would be perfect, stupid armoured wargs keep crashing my game. haha. Great work by the way. Loved this on MnB and love it again on WB. Keep up the good work!
OHHHHH MY ******* GOD!!!! Its really true, a warband port. My life is complete...
aaaaaawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww SHITTTTTTTTTTTT hes back!!! This made my day. I cant wait to play it. Keep up the good work LM
Relax people, perhaps he has gone on holidays, or is busy with college exams, when he has time he will return. Or not. haha
Funkmachine
Sam joined
Games!games! gamesssssss......