Working on some characters.... practice projects in UDK if you want an amateur character designer I could use the practice >> if you want help or have suggestions let me know! >> zbrush >> 3ds >> UDK

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Making a mini game in UDK


the game will be loosely based on Olympus/ Atlantis hybrid with mermaid/merman mythology and talking sea creatures. .... generally the premise is the main character is Poseidon's daughter the turtle is the house butler/first companion.... starts in old volcano lava tubes where Otis the sea turtle wanders off.... he is dopey and forgetful and by chance you find out that the volcano which Atlantis is right on-top of is not dormant anymore.

it will be 3rd person adventure rpg type game

well i finished the cave and 3 pawns ill be using in udk.... they need allot of tweaking but the basic mesh is there.

2 things ill be Googleing like crazy--- AI in unreal. and making it look like your underwater in unreal.

i have a feeling ill be bashing my head against the wall allot ;)



sometimes i want to punch Zbrush IN THE FACE!

- the project I was working on save file got corrupt
aaaaaaaaaaaaaa !!!!

{anyhow you can recover your file by a re-install of zbrush sometimes... not in my case

{its worth a go though if you lost an hrs worth of work.... i just hate doing something i just perfected over again because I will never get it the way it was.}}

you could also go through all your deleted files and hope to find the missing pieces but that will take hrs. aaa!

just saying save and save often with multiple files because amazing as zbrush is its a bit unstable sometimes still.

New here


totally psyched about deus ex human revolution nothing short of phenomenal.

i finished the basics of my character today and intend to start rigging for UDK....
I already fixed the topology but the poly count is slightly high,
as far as topology goes theirs zbrush itself topogun and 3dcoat that i have tried out.

- topogun couldn't handle the high res mesh but decontamination manager fixed that.... still though there Beta... as betas tend to crashed all the time the interface i did enjoy though but found it to frustrating that i couldn't use the high poly model.

- 3dcoat i found to be great the auto re-topology was good but not quite better then zbrushes sub division levels and re-mesh capability's...

-zbrush re-topology tool the best it was a little more time consuming but in the end it allowed me to be more methodical and get what i wanted.

well its rigging time
... o dear this may take a while.

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