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Comment History
FNFreedom
FNFreedom - - 16 comments @ Sprint Cancel Aim and Lean Toggle

God bless for making this dude, the clunky leaning was one of my only gripes with stalker gunplay.

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

I can confirm that I don't get this issue without that script enabled. I also tested it at the end of my load order (I use MO) so I can't imagine any mod conflicts at play here. I do play on campfire saving mode though I doubt that is related to this issue.

As for my windows, my username is very standard and is simply my first name. I don't know what settings could cause such an issue, but I doubt I would have messed with anything like that.

It's not a big deal to me, I've been simply playing with the vanilla save names as they don't bother me. If the issue only affects me as well, again, no big deal. If you do want to dig into this though, I can record the issue and post my load order and all that. Just lemme know.

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ [1.5.1/1.5.2] Nitpicker's Modpack

Getting a bug with the module "CharacterNameSaves". When first entering a new region, the last auto-save is not able to be found. I can't manually load this save, it simply puts me back into the menu. If I die, the game tries to load the save but cannot find it and so the game sort of locks into a state where I cannot open the menu/console and must restart. Upon restart it is fixed.

From xray log: ! Cannot find saved game asher - autosave
(it appears it is trying to find the save name under the name of my windows user, not my character name like the mod intends.)

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Looks like you forgot to include the five-seven in dushman's ltx file, not sure if intended but you can't buy one anywhere as such without adding it back in manually

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ SaveGameName (all versions)

Nice mod, doesn't work on level transition autosaves though.

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

on the bigass rock in the main chasm on the opposite end of the car

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

is there a reason some weapons have different mouse sensitivities than others? i can understand lowering it for an rpg, but the drastic difference between an sks and a pb is crazy and is ****** with my muscle memory. actually i think its already like that in CoP, so ill have to look into changing it myself

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

is that your theory or did you actually witness this? cause i checked up top as well, nothing up there

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

there is a bug with lab x-19 under the brain scorcher, in the last room where the controls are the there is an anomaly in the bigass tube that spawns artifacts, but all three times i have gone there they never appear even when im standing directly on top of them. i think the artifacts are stuck inside the ground or something, using veles detector

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

yeah i getcha, roadside picnic ****. just making sure it was intended

Good karma+2 votes
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

the full empty artifact won't go into the lead lined box. also dunno if its intended or not but it is fully visible from a distance so you dont need a detector to find it

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

you can disable the bag space feature before starting a new game in the character creation menu, titanium grid/aluminum frames give you a few extra slots too

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

i got em to work for a while as well, and then they stopped working later. something weird is up with them where they dont consistently work

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

sorry to flood your inbox, but there seems to be a bug with one of the mutants. it looks like a pseudogiant but a bit different, looked like it had a tail and ****. not sure if it is a different mutant entirely but shooting it at all gives me an instant CTD!

Good karma+2 votes
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

appreciate the reply bud! seems to be the same case with all the glue items as well, although all the weapon cleaning/maintenance items have worked so far for me.

Good karma+1 vote
FNFreedom
FNFreedom - - 16 comments @ ZoneExpanded - Road To The North

great mod so far man. the only issue im having so far is both the emergency armor repair kits and sewing kits not working on something as simple as a freedom leather jacket or basic gas mask, is this intended? they are both over 90% durability. otherwise im enjoying myself a lot, appreciate all the work you put into this

Good karma+1 vote