Hey, you guys ought to consider making Mac/Linux versions of this. Here's an open XNA implementation for Win/Mac/Linux:
The two things I notice you've got that we need are some audio methods and a video player. That's on the roadmap, but if you guys want to contribute to MG2D to make cross-platform versions that'd be awesome! Aside from that, your game should work out of the box and require zero code changes on your end.
Just something to think about.
flibitijibibo
Ethan joined
Ethan Lee, or flibitijibibo, is a composer, audio engineer, and programmer who has a passion for the development of game audio and GNU/Linux gaming. He currently works as an independent contractor, porting games to Mac OSX and GNU/Linux and developing various audio technologies.