Eclipses the normal Windows game with 3200x800 pixels for ultra widescreen shooting!Let loose a series of chained explosions on this massive screen, the likes of which have never been seen before!Completely fill a long 2000 pixel ultra-charge-shot gauge to unleash a massive explosion 2000 pixels wide!It blows away all standards and crushes the competition!Introducing Super Chain Crusher Horizon!
Key features
The Largest...
Absolutely enormous! The largest screen in history! 3200x800 pixels!
If your total screen resollition not enough 3200x800 screen would be reducted.
First image compares the screen size of Super Chain Crusher Horizon with the screens of Android phones, the many Xbox 360 games using 720p, current handheld games sold for Nintendo 3DS, and last year’s PS Vita. This image demonstrates the overwhelmingly large screen size found only in games requiring two standard high-resolution PC monitors.
Incredibly long explosion chains! Fun is the essence of games, and these incredibly long explosion chains look even better on this sweeping display! The largest and longest screen in history isn’t simply for visual impact, but to greatly heighten the joy of games!
The longest charge shot gauge in the history of gaming! At the bottom of the screen is a staggeringly long charge shot gauge! Of course, the explosion from when you’ve filled the gauge to the max is without a doubt the largest explosion in the history of gaming!
With high score competitions, players’ skills improve as the length of play time increases. It may take one hour to put out a personal record, but when you see the online ranking, the scores are far higher. For people who play that much, you can see the amount of time required to put out this score. Thus, the length of time required is disheartening, so you stop playing, and become one of many people who don’t have an interest in score competition games.
With SPECIAL MISSIONS, in 3 to 5 minutes, you can challenge your score in an extremely short amount of time, and this solves the fatal problem held by most competitive scoring games.
Thanks to everyone's help, Super Chain Crusher Horizon has been approved on Steam Green Light! Mindware is currently moving forward with preparations for distribution on Steam. To celebrate this event, we are extending the current sale of 30% off!
Super Chain Crusher Horizon is 50% off from 9/19 to 9/23 in celebration of Tokyo Game Show! Do not miss this opportunity!
On September 25, 2012, Mindware Co. Ltd. released Super Chain Crusher Horizon, a shooting game boasting 3200x800 pixel resolution, the largest screen...
How to use Super Chain Crusher Horizon leaderboards. On Sep.25th.2012 we launched Super Chain Crusher Horizon. It has online leaderboards. But mostly...
Super Chain Crusher Horizonの体験版です。 簡単なドキュメントを添付してありますが、詳しくはオフィシャルページをご覧ください。...
Hmmm, it says it'll work with one monitor but I can't figure out any way to configure the demo. When I start it, most of the window is off the side of my screen and I have no way of bringing it across. Is there any way to configure the game for one monitor?
Thank you for interest SCCH and test trial demo !
Change you screen resolution.SCCH will be running correctly.
And read this forum. I think it will help you.
Shmups.system11.org
My screen is already at the highest resolution... thanks for the link though.
Hey, you guys ought to consider making Mac/Linux versions of this. Here's an open XNA implementation for Win/Mac/Linux:
Github.com
The two things I notice you've got that we need are some audio methods and a video player. That's on the roadmap, but if you guys want to contribute to MG2D to make cross-platform versions that'd be awesome! Aside from that, your game should work out of the box and require zero code changes on your end.
Just something to think about.
I don't think I've ever seen a game throwing out that many phrases of how awesome it is since the Atari.
Is that a good or bad thing?
That's how the japanese do things, especially since this is an arcade game ;)
I don't know! I suppose it depends on if it's done ironically or not!
Probably not!
Exclaimation!
!!
During my last demo play through i tried all possible monitor configurations, but it does not look like it is possible to play the game the way it is intended with less than the full 3200x800, which i could not accomplish .
After playing the demo today i am unsure if i should buy the game just to support your hard work and the interesting concept of the game. I really want to.
Odd i was able to play on my 1920x1080 monitor whats it doing for you?
Swag.
Just tried the demo, and was pleasantly surprised it ran really well on my 6 yr old WinXP rig.
I'm still hesitating on the price though.
Thank you for comment ! And I'm very happy that you play demo version of SCCH and love it.
Price is one of our problem / handicap. USD/JPY is too much unvalanced latest 2 years also mostly Japanese company has same problem. If USD/JPY is over 100. We can sale it $10 or $12.
Tried the demo as well, its nice, and the game could be a lot of fun, but 12,99€ is a litle bit too much for my taste (Euro/Yen is 1/101.5 and Euro/US-Dollar is 1/1,299 at the moment). Could be wrong but this looks like a problem most of the games suffer for europeans.
Or is it something Desura does on its own ?
and how much(if it exist...) is the game in british pound ?
Just curious to know how the pricing is decided...
I´m sorry, if this somehow sounded mean... wasn´t intended
Thank you for play Demo version game and question without abuse feeling.
I can answer some questioon ,and I can't answer other question cause from bussiness.
* Price of GBP
£9.99 .
* How the price descided.
Price come from cost.
In this case Mindware use over 0.3million USD. Latest few years ,game price is too much quickly down. So great many studio closed. I know many formly game studio president who killed by himself. If price excessive competition didn't come. I have to descide price about $30.
I fear that after price excessive competition ,mostly game quality go down and atlast mostly player lost fun time.
In indies market there are company and hobby developer.
Hobby developer can easy to down price because they don't need make profit.
Mindware is company and mostly member are over 15years veteran. So salary is not cheap.
All music are composed by Logic bomb. Logic bomb is very famouse trans unit from Sweden.
Latest over 5 years, they trip to all 5 atlantic ,over 20 country every year for live.
Super Chain Crusher Horizon include over 60min music. It is same or slightly over or less as album lenght. And latest Logic Bomb album price is here. I think SCCH is not expencive.
Amazon.com
We also pay debug company to keep same quality as Mindware develop game published by Nintendo.
Hire 10 debug staff until 10days.(Minimum case) I think it is illegall case in this market.
Several time there are price claim comment without manner.
I will delete ASAP when I find next time. Latest year I work 125-140 hours per week.
I realy have to thank you for the long, detailed answer. I did not expect to get such a deep insight into the production process of your game. Seeing how much hard work was put into this project ... looking from the outside it´s astonishing .
The buisness is hard and most of the work and time invested by the developers is not visible to the consumers... I realy appreciate what you (and all the other developers)
do and whish you good luck with your game and many sales.