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Comment History
FiLzO
FiLzO - - 6 comments @ Half-Life 2 Mirrored

This... This is more cursed than I though it would be. Especially when now I realize what you did. Imgur.com

Good karma+1 vote
FiLzO
FiLzO - - 6 comments @ MMOD Addon Pack

sv_cheats 1

//SpeedUp
alias spemo_on "slomo_off; r_drawviewmodel 0; cl_drawhud 0; mat_yuv 1; shake; host_timescale 10.0; phys_timescale 10.0; mat_motion_blur_enabled 1; mat_motion_blur_strength 10; mat_motion_blur_rotation_intensity 10; mat_bloom_scalefactor_scalar 10; mat_motion_blur_forward_enabled 1; play player\out_of_breath; bind "c" spemo_off"
alias spemo_off "r_drawviewmodel 1; cl_drawhud 1; mat_yuv 0; shake; host_timescale 1; phys_timescale 1; mat_motion_blur_enabled 1; mat_motion_blur_strength 0; mat_motion_blur_rotation_intensity 0; mat_bloom_scalefactor_scalar 0; mat_motion_blur_forward_enabled 1; play ambient\voices\m_scream1; bind "c" spemo_on"
bind "c" spemo_on

//SlowMo
alias slomo_on "spemo_off; host_timescale 0.3; phys_timescale 0.3; mat_motion_blur_enabled 1; mat_motion_blur_strength 5; mat_motion_blur_forward_enabled 1; mat_motion_blur_rotation_intensity 5; mat_bloom_scalefactor_scalar 5; play ambient\levels\citadel\pod_open1; bind "x" slomo_off"
alias slomo_off "shake; host_timescale 1; phys_timescale 1; mat_motion_blur_enabled 1; mat_motion_blur_strength 0; mat_motion_blur_forward_enabled 1; mat_motion_blur_rotation_intensity 0; mat_bloom_scalefactor_scalar 0; play ambient\levels\citadel\pod_close1; bind "x" slomo_on"
bind "x" slomo_on

(Also here's a good tip)
You don't have to install "addons" for every instance of this mod. Just edit the "gameinfo.txt", and to be more specific this line:
From-------------------------

// HL2 MMod : Custom folder support
game+mod |gameinfo_path|custom/*

To---------------------------

// HL2 MMod : Custom folder support
game+mod "|gameinfo_path|../HL2MMod/custom/*"

And put Your addons right there. All of the mods with this line being edited will use that folder SO You won't have to copy 'n' paste stuff multiple times and use that much space.

Good karma+4 votes
FiLzO
FiLzO - - 6 comments @ Half-Life 2 : MMod

CHANGE MY MIND.

Good karma+2 votes
FiLzO
FiLzO - - 6 comments @ Half-Life 2 : MMod

Gunship_Mark_II, mate, please... Just straight ignore anyone who's asking about obvious **** that has been explained in the "Readme" files. If You were able to spent countles hours on making this wonderful "refreshment" for this classic game, I'm more than sure that these "MONGOLOIDS" can spare few minutes on reading GODDAMN READMEs.

Good karma+7 votes
FiLzO
FiLzO - - 6 comments @ Half-Life 2 : MMod

Carry limit would be really cool, like if You could only carry one type of weapon from each category (slot) or like 3 guns in total. Also picking stuff up by pressing the action button (e) on them. It might sound too tactical but at least it might end up in the "non lore" version. You could add more weapons by that, like said "AK" without worring that player would have too many weapons. You could also lower the ammo pool.

Good karma0 votes
FiLzO
FiLzO - - 6 comments @ Half-Life 2 : MMod

It would be great if You could tweak some damage and maybe fix HitBoxes (Like with The Combine Soldiers not having/detecting head damage)

Good karma+1 vote