Fall of Angels is a JRPG currently available for iOS. An updated and expanded port is being developed for PC; a demo is available for download from our website.
With Fall of Angels we wanted to blend a story driven adventure with puzzles and exploration, so we have filled the game with tools to use, first-person interactive puzzles, abilities to learn, and multiple game modes.
Initial work began on Fall of Angels a long time ago, and following the initial mobile release development has moved slowly, sometimes stopped. It's hard not having the skillset/money to produce the sexy graphics that audiences want, and the internet is a much less friendly place than when development first started filled with optimism.
A couple of weeks ago testing finished on the desktop version of Fall of Angels though, meaning it is now available on iOS, Android, and ready for release on PC and Mac. I will be releasing it on the Mac app store in the next day or two, for Windows I am attempting a Steam Greenlight release.
The PC demo is available on our website here, along with links to the iOS and Android versions. I'll finally be calling it a day on Fall of Angels, no more ports and unfortunately it looks like no sequel either. It has been a fun experience most of the time though, and it's nice to know that the world of Tellus was brought to life.
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