yeah that's a directory problem, use the directory in the instructions
My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC
yeah that's a directory problem, use the directory in the instructions
My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC
Noontide is a Gametype not a TC, so you run it with your standard UT3 shortcut.
From there you play Noontide just like you set up a standard Deathmatch game though instead you select the gametype 'In the Demon's Hand'
then accept all the stock settings game settings like bot count (cause they don't do anything) and start the game.
If you don't see 'In the Demon's Hand' with the rest of your game modes, it's a problem with the installation directory. If that's the case reply to this comment with the directory you placed the files in.
Anyway I put revised instructions for Installing Noontide in the description on the download page.
Shortly after the release, my brother and I actually put together a aesthetic upgrade build for Noontide but it didn't include dramatic gameplay changes for us to upload.
That said it's already been done, the attack slows after the strike and the holstering animation starts earlier and has been slowed down.
I put in revised instructions for Installing Noontide in the description on the download page.
Either way is it possible that you are running UT3 in unpublished mode?
If that's not the case then either check out your directory again or post up where you've currently placed the Noontide folder and I'll help you from there
I had a few local complaints that suggested I shouldn't use the term "Paste Folder" when it really should be "Extract Folder" so the instruction update should have been put up a while ago.
Haha, don't worry the actual game has sound it's just that fraps + sound isn't working for me at the moment
Well to put it simply UnrealScript cannot be encrypted (As far as I know) so the "Source code" for Noontide can be viewed right now by opening the Noontide.u file you downloaded.
The only thing I ask is if you use the code as inspiration for your own project, chuck me in your credits =)
Anyway as a coding convention I should probably make an "Official" header to credit the work but for the moment just put down my name and reference Noontide.
Thanks man, it's pretty good for our first mod
The handgun was designed in a similar fashion to DMC 1,3,4 which decided that it was more immersive to shoot 1:1 with the players inputs, I'm inclined to agree. God Hand is another game that uses a similar mechanic with the "Pummel" function though that was more an animation speed effect.
As for the pistols damage, you're not suppose to abuse the range to kill opponents, by convention no Hack 'n' Slash has ever made ranged attacks more effective than the melee attacks.
If you're worried about the pistol juggling damage if you look closely chances are the shots are actually missing. It's an interesting artifact from the game code that you can only shoot straight, so in order to maximize the hit rate of the pistols you have to wait until they are elevated in front of your gun.
A basic combo to achieve this is:
Launch --> Attack --> Attack --> Shoot (Repeatedly)
DMC2's Pistols had a double tap for a singular input and high damage, not the greatest game.
Technically Noontide is still a gametype not a Total Conversion which means it runs through UT3 and not a separate frontend.
Anyway what you want to do is extract the Noontide folder into your
My Games\Unreal Tournament 3\UTGame\Published\CookedPC directory
On Windows XP you'll find the "My Games" folder in your My Documents
If you are using Vista you need to look for the "My Games" Folder in Documents
Then to play run UT3 and Select "Instant Action" and look for "In the Demon's Hand" on the list of gametypes
It's in the InstallationReadme.txt with the download =)
Which component are you interested in?
because I owe most of my development pace to Unreal Script more than anything, with state functionality playing a large part in the procedure of Attacking.
@All
Thanks for the support,
At first I was actually quite skeptical about the UE3's ability to create an sword-based action game, though funnily enough Too Human in all it's mediocrity proved that it could.
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