Hi Kevin. This might be the first comment I'm posting on this website for more than a year or so.
I'm writing you because I think this is the most interesting project I've seen in several years in the "modding" community. I've read a lot of comments on this project through several websites, and there's some keypoints people have about things you need to change.
I disagree in just about all of it.
- The dark environment and setting is a perfect fit and is completely in match with the atmosphere you are trying to bring on. Very great, don't change it a bit.
- The FOV is great and seems to feel more realistic than lots of different shooters. I see the point here is to bring a completely cinematic experience, one that points the cinematic elements in a higher relevance than ease of play - very great.
- The chaotic scene and the structureless design is also a perfect fit, both in terms of sticking to the original scene from the movie and in terms of giving a sense of full anarchy on the frontline. I'd say stick to the flashy explosions and intense action you are providing.
- The overall design and attention to detail is somewhat far more realistic than what I've ever seen before in a computer game. You don't compromise textures, post-processing effects and animations in order to "fit in", and I like that. Everything's top-notch from environments to model-design. Pure beauty.
I'd say this has far more going for it than anything coming our way on the market right now, and I'm serious about that. I've played through a couple of your alpha builds, and I'd like to give you some very, very warm feedback for once.
Keep on doing this till the very end.
F-Plus
Frederik joined
Hello, my name is Frederik. Even though I'm not making mods, I love giving all the feedback I can give. Sometimes however, I do participate by doing music and general atmospheric background noise/sounds/music for games. Lately I've been doing some for the Black Mesa mod. I just joined the Undertone group, where I aim to put a new input into the mod scene. My music is not necesarilly full-length tracks. I aim to create bundles with a lot of atmospheric stuff for putting in the background in games.