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euwinpro
euwinpro @ New Sky Texture

Is this mod dead??

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euwinpro
euwinpro @ Dynamic Indication v4.71

Thank you for the reply. I have tried nvidia texture atlas tools but I can only generate new atlas texture (with AtlasCreationTool.exe). Also I found AtlasComparisonViewer.exe tool, which can read .tai files and display each atlas sub-textures, but has no command line to make some operations.

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euwinpro
euwinpro @ Dynamic Indication v4.71

Hi @Leeberty, Do you know how to extract all the individual textures from an atlas texture? I know how to generate atlas texture, but I don't know if it possible to do vice versa operation (extract all individual textures). I would like to remove some textures from your dynamic indication atlas and generate a new atlas. I hope you understand me.

Reply Good karma+1 vote
euwinpro
euwinpro @ Frostbite Nametag v3.5

Thank you for sharing!
I found that player ranks are not displayed in your frostbite nametag. I restored it editing these lines:
Nametags.createIcon ICRank
Nametags.setTexture 22 Menu/Nametag/ranks 0 0 16 16

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euwinpro
euwinpro @ Dynamic Indication v4.71

Great! Thank you very much!

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euwinpro
euwinpro @ Frostbite MenuShader for Battlefield 2

You are awesome!

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euwinpro
euwinpro @ A Flashmenu that Enables IP Connection with Offline Account

Thank you.
I can decompile swf file and convert it to fla file, but I don't know much ActionScript.

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euwinpro
euwinpro @ A Flashmenu that Enables IP Connection with Offline Account

Very nice! How can I add this feature to my custom mainmenu.swf?

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euwinpro
euwinpro @ BLOOD_ ENGINE

I also have my own health regeneration in my mod.
I have a question. Do you know if you can delay 10 seconds the health regeneration effect?

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euwinpro
euwinpro @ Universal Launcher 3.0 [June 2019]

Great! Waiting for friendly mod launcher

Reply Good karma+4 votes
euwinpro
euwinpro @ Dynamic Indication 4.61 Release

Truly amazing work! There's nothing like your work around here, and I hope they don't remove your addons again.
I use your dynamic indication in my mod euwin beta 4, and I am trying to change picture nodes by texts nodes to improve the memory usage and make your dinamic indication multilanguaje using string text. For example:

hudBuilder.createPictureNode IngameHud Indication2cap 270 376 216 32
hudBuilder.setPictureNodeTexture Ingame/Killtext/Indication/Indicationcap.dds
hudBuilder.setNodeShowVariable DemoRecInterfaceShow
hudBuilder.setNodeColor 1 1 1 0.8
hudBuilder.setNodeInTime 0.15
hudBuilder.setNodeOutTime 0.2
hudBuilder.addNodeMoveShowEffect 0 90
hudBuilder.addNodeAlphaShowEffect
hudBuilder.addNodeBlendEffect 7 2

hudBuilder.createTextNode IngameHud Indication2cap 270 376 216 32
hudBuilder.setTextNodeStyle Fonts/purista.dif 1
hudBuilder.setTextNodeString FLAGCAPTURED
hudBuilder.setNodeColor 1 1 1 0.8
hudBuilder.setNodeShowVariable DemoRecInterfaceShow
hudBuilder.setNodeInTime 0.15
hudBuilder.setNodeOutTime 0.2
hudBuilder.addNodeMoveShowEffect 0 90
hudBuilder.addNodeAlphaShowEffect
hudBuilder.addNodeBlendEffect 7 2

Localization for spanish language:
FLAGCAPTURED BANDERA CAPTURADA

It would be great if you could make these changes, since I have some difficulties to adjust the position of the text node and I can't control very well python.

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euwinpro
euwinpro @ TYPE81onHongyanOQ261

I had the same problem with another vehicle and I solved it by changing the collision for another one. Could you explain more how the collision can cause the fps drop and affect performance.

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euwinpro
euwinpro @ BF2 Localization by S_h_a_r_k_93

How about server side modding? I'm not sure, but I think you can modify "common_server.zip" for the server side only and everyone can play normally (with not modified content for client).
You can check my custom "common_server.zip" on my mod. For exeample, compare my "VoiceMessages_PlayerTriggered.con" file with the vanilla version.

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euwinpro
euwinpro @ BF2 Localization by S_h_a_r_k_93

You also could change weapon used color (§C1001). Example:
HUD_HUD_KILLEDBY_KILLS §0#PLAYERNAME1# §C1001[§1#WEAPON#§0]§C1001 #PLAYERNAME2#
For chat spam, you could edit common_server VoiceMessages files (better solution for me), also you can delete the sound for empty spot.
On my mod (EUWIN) for bf2 you can find all this settings and more.
Sorry for my bad English

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euwinpro
euwinpro @ RPK ingame preview!

Very good!

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euwinpro
euwinpro @ Battlefield 2

AIX2

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euwinpro
euwinpro @ Battlefield 2

You can download vanilla maps with 16-32-64 size and with bots support from this page: Bf-games.net

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euwinpro
euwinpro @ SpawnHud Design

Necesitas editar y ajustar las texturas.
Send.firefox.com

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euwinpro
euwinpro @ Exe variables and stuff

Thank you very much!
I'm looking for a variable that shows the game tickets as a bar (no FriendlyTicketsString) but I think there's no

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euwinpro
euwinpro @ SpawnHud Design

Go to your "menu_client.zip\hud\texture\ingame\Weapons\Icons\Hud" and edit "firerate_0.dds", "firerate_1.dds" and "firerate_2.dds" textures.
I just resize the texture and place the icons in different places and finally edit node size in menu server (5x7=10x21):
hudBuilder.createPictureNode BottomRightPrimaryAmmo ShotSelect 355 -23 10 21
hudBuilder.setPictureNodeVariableTexture FireRateIconPathString
hudBuilder.setNodeColor 1 1 1 1
hudBuilder.setNodeShowVariable FireRateIconShow
hudBuilder.setNodeLogicShowVariable AND PrimaryClipsShow 1

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euwinpro
euwinpro @ SpawnHud Design

This is my settings for aek971:
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 125
ObjectTemplate.ammo.magSize 31
ObjectTemplate.ammo.reloadAmount 1
ObjectTemplate.ammo.reloadTime 0.001
ObjectTemplate.ammo.firstShotExtraTime 1.5
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
For the capture flag I use 5 differents bars:
hudBuilder.createTransformNode MinSizeMap CPbars 144 123 800 600
hudBuilder.setNodeShowVariable CPInterfaceEnabled
hudBuilder.setNodeColor 0 0.835294 1 1
hudBuilder.setNodeInTime 0.15
hudBuilder.setNodeOutTime 0.15
hudBuilder.addNodeAlphaShowEffect

hudBuilder.createBarNode CPbars part1 3 256 32 256 16
hudbuilder.setBarNodeTexture 1 Ingame\GeneralIcons\part1.dds
hudbuilder.setBarNodeTexture 2 Ingame\GeneralIcons\empty.dds
hudBuilder.setBarNodeValueVariable TimePreCPIsTaken
hudBuilder.setBarNodeValueVariable

hudBuilder.createBarNode CPbars part2 1 272 0 16 256
hudbuilder.setBarNodeTexture 1 Ingame\GeneralIcons\part2.dds
hudbuilder.setBarNodeTexture 2 Ingame\GeneralIcons\empty.dds
hudBuilder.setBarNodeValueVariable TimePreCPIsTaken
hudBuilder.setBarNodeValueVariable

hudBuilder.createBarNode CPbars part3 2 128 80 256 16
hudbuilder.setBarNodeTexture 1 Ingame\GeneralIcons\part3.dds
hudbuilder.setBarNodeTexture 2 Ingame\GeneralIcons\empty.dds
hudBuilder.setBarNodeValueVariable TimePreCPIsTaken
hudBuilder.setBarNodeValueVariable

hudBuilder.createBarNode CPbars part4 0 224 0 16 256
hudbuilder.setBarNodeTexture 1 Ingame\GeneralIcons\part4.dds
hudbuilder.setBarNodeTexture 2 Ingame\GeneralIcons\empty.dds
hudBuilder.setBarNodeValueVariable TimePreCPIsTaken
hudBuilder.setBarNodeValueVariable

hudBuilder.createBarNode CPbars part5 3 0 32 256 16
hudbuilder.setBarNodeTexture 1 Ingame\GeneralIcons\part5.dds
hudbuilder.setBarNodeTexture 2 Ingame\GeneralIcons\empty.dds
hudBuilder.setBarNodeValueVariable TimePreCPIsTaken
hudBuilder.setBarNodeValueVariable

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euwinpro
euwinpro @ SpawnHud Design

Good job! The unlock button seems a little small in comparison with the others and the space occupied by the tickets is not well used.

Reply Good karma+2 votes
euwinpro
euwinpro @ Gamer_Dash_Garden by Gamer_Flash

Great job! I would like to see more urban maps in bf2

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euwinpro
euwinpro @ House BF3

Incredible work! Someday I would like to see in bf2 inspired maps like Ziba Tower from bf3 or Siege of Shanghai from bf4

Reply Good karma+3 votes
euwinpro
euwinpro @ Project Remaster v1.0 (SP) (unstable)

I'm so excited to play this mod! Thanks all of you who worked on this project.

Reply Good karma+5 votes
euwinpro
euwinpro @ COMBAT DEV BUILD

I want to thank people like you who share your mod since they can not finish it, and I think maybe someone from the bf2 modding community can do something and not let it die.

Reply Good karma+5 votes
euwinpro
euwinpro @ BF3 Russian Soldiers

1p mesh looks bad, the same problem as years ago

Reply Good karma+2 votes
euwinpro
euwinpro @ objects bf3

Amazing work! I love it

Reply Good karma+1 vote
euwinpro
euwinpro @ AC-130 Gunship config

Thank you for sharing! I don't really understand how the camera movement works, I can even get to touch the ground with the camera
Sorry my bad english

Reply Good karma+1 vote
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