Hi everybody! I'm trying to be Game Designer and now I'm focusing on creating a little Unity game!
Humans vs You know... whatever looks for a couple of developers to improve the game and read the Game Design Document. Anyone who wants to test the game...
help wanted, alpha version access and gdd created!
HvY is based on how you combine your pieces to get what you need. Power versus speed, area effect versus range attack.
what's different on hvy?
Finally, after some changes because I didn't like the result of the Chapter 2, it's almost finished. An early version of it has been sent to all who sent...
chapter 2 will be released on saturday 13 february, unless you're betatester
This mod got some changes in its development due to changes on my life... good news!
what about this mod?
Excessive: Chapter 2 will arrive a week later. A ****** exam got the guilty, but here you got new screenshots and news about my little project.
chapter 2 will arrive a week later, but here you got screenshots!
As promised, we're on October and here you got the first two screenshots of Excessive: Chapter 2.
media update - chapter 2 screenshots
v0.15 is available right now, if you liked a lot the v0.1 version or just for bug tracking you can download it if you want. Send your ideas, suggestions...
new excessive v0.15 available and more!
Yep, as promised here is the very first beta of Excessive: an approach to game design curriculum. If you try it it will take you 10 mins so please, do...
excessive chapter 1 v0.1 available!
Excessive is a small, unpretending mod beyond being a well designed and constructed collection of maps but I need your opinions to reach this so please...
beta testers needed!!
Don't worry about the project, is still alive. We had thought about it and the beginning of the project and we're going to do it.
licor de cactus (cactus liquor) stopped
Cactus Liquor needs help. We're looking for artist to help with all the content.
we need help
The first beta will be released on the next 3 weeks. We're now looking for beta testers to test the gameplay.
cactus liquor is looking for beta testers
News about our development: engine, props, style and more.
ldc keep its way to the beta
After some time without adding new content we are going to tell you what's going on with Licor de Cactus (Cactus Liquor).
creative common, www.licordecactus.com and more...
First we used the modifier Noise of 3D Studio Max for creating a "realistic" propmodel of a fence. Now we'll use another trick.
lod creation in max, part two
This tutorial will show how to model props thinking in future LOD versions. It's a really simple tutorial but for a beginner who try make many models...
lod creation in max, part one
This is the second chapter of LCU. It covers the first meeting between our main character and Jeffrey, the first member group.
licor de cactus universe, second chapter
The first chapter of LCU will tell you about the rings effects over people, at how it began. Title: But it was not gold…
licor de cactus universe, first chapter
Just A mod needs more people to improve its development and open new ways.
looking for people to complete the team
After finishing conceptual design, while we're tuning up the skyboxes and keeping our prop production as high as possible, the development team of Licor...
licor de cactus universe begins its development
After 6 months workin on it, conceptual design is finished. Now, we have decided that Licor de Cactus (Cactus Liquor) will be a multiplayer mod that will...
conceptual design, finished!
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