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Comment History
Erevo
Erevo - - 5 comments @ Doom 64: Retribution

Now I'm getting a different error, I'm using GZDoom 2.2.0 now as you recommended:
OS: Windows NT (NT 10.0) Build 17134

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/mrbon/Desktop/Doom+/Doom 64 Retribution/gzdoom.pk3, 620 lumps
adding DOOM2.WAD, 2956 lumps
adding C:/Users/mrbon/Desktop/Doom+/Doom 64 Retribution/D64RTR[v1.4a].WAD, 3393 lumps
I_Init: Setting up machine state.
CPU speed: 4200 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Family 6, Model 158, Stepping 9
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.44.61
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
DECORATE parsing took 26.21 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.

Execution could not continue.

Script error, "D64RTR[v1.4a].WAD:MENUDEF" line 25:
Unknown keyword 'AddOptionMenu'

Good karma+1 vote
Erevo
Erevo - - 5 comments @ Doom 64: Retribution

So I'm not sure if I installed it wrong, I followed the instructions in your TxT file to the letter, but I get a script error or something when I try to launch the game, so I copied the entire log, I figure if you have the log you might be able to figure out what's going on and might be able to help me: OS: Windows 8 (or higher) (NT 6.2) Build 9200

M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/Users/mrbon/Desktop/Doom+/Doom 64 Retribution/gzdoom.pk3, 587 lumps
adding DOOM2.WAD, 2956 lumps
adding C:/Users/mrbon/Desktop/Doom+/Doom 64 Retribution/D64RTR[v1.4a].WAD, 3393 lumps
I_Init: Setting up machine state.
CPU Speed: 4200 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
Family 6, Model 158, Stepping 9
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.27
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Script error, "D64RTR[v1.4a].WAD:MAPINFO" line 105:
Unknown property 'pixelratio' found in map definition

Script error, "D64RTR[v1.4a].WAD:MAPINFO" line 124:
Unknown property 'noinfighting' found in skill definition

Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "D64RTR[v1.4a].WAD:DECORATE" line 3050:
Unknown identifier 'XF_EXPLICITDAMAGETYPE'

Execution could not continue.

Script error, "D64RTR[v1.4a].WAD:DECORATE" line 3050:
Expected ')', got ','.

Good karma+1 vote
Erevo
Erevo - - 5 comments @ Sons Of Azeroth

I think the april 2018 patch broke this mod, whenever I try to install it, it gives an error message along the lines of "this installer would patch Warcraft 3 to the previous version, aborting patch."

Good karma+1 vote
Erevo
Erevo - - 5 comments @ GoldenEye: Source

I was playing some team arsenal and the map was switching from bunker to Egyptian and it crashed with this error message: "Can't load lump 53, allocation of 19887665 bytes failed!!!" any idea what happened?

Good karma+1 vote
Erevo
Erevo - - 5 comments @ Zero Hour Reborn V6.25

How come there's no campaign in this version? It's still a great mod but I miss the custom campaigns.

Good karma+1 vote