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This tutorial shows you how to make a crow fly around using path_corners.
adding an npc_crow
This tutorial sets out to explain how to make a weapon dispenser for any deathmatch map. It’s great for learning entities you may not be used to using...
creating a dynamic weapon dispensor
1.1 Has Been released and man are we happy about it!! Here is the changelog from 1.0 to 1.1: Three new maps Reduced map sizes by 50% to reduce lag Reduced...
entity hunter 1.1 released
We just finished a new map called "wackalion" named for (and devloped based on) the arcade game "Wack-a-Mole". In this map antlions...
map completed: eh_wackalion
In an attempt to make the game even more competitive we have added a "Leader Board" directly on the HUD showing the top 3 players in the game...
"leader board" creates competition
I've just uploaded a 30 second video showing our pop-up entities in the 1.1 map Eh_Gamehunt. This map is very competitive and the crossbow ammo is...
video of 1.1 map eh_gamehunt
I am officialy taking requests to test a release candidate for version 1.1 which will be ready in around two weeks time. Version 1.0 was a massive public...
signup to test 1.1
I spent some time re-skinning the three main weapons that will be used in 1.1. This is what they will look like. I feel it adds a little bit of touch...
weapon models for 1.1
After three weeks of testing 1.1 we feel we have eliminated 95% of the lag seen in the first version. We will continue to test hard over the next few...
1.1 testing continues
One of the things I am concentrating on in version 1.1 is serious reduction of lag. To that end all maps have reduced by at least 50%. This may come as...
status of 1.1
It is with great joy that I finally announce the existence of Entity Hunter. I’m even more excited to announce that I have a working beta version that...
beta 1.0 released
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