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Comment History
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ Lost to the Zone [Anomaly]

After further testing, I've confirmed that you are 100% correct. On anomaly 1.4 it is almost impossible to play this mod considering that doctor often dies within 5 minutes of spawning in, the only way I was able to get to doctor in time was by fast travelling to his spawn location.

Good karma+2 votes
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ Lost to the Zone [Anomaly]

Having the same problem as others where I've captured the documents in the agroprom underground but have no dialog option to progress the quest with barkeep. Any way to force advance the quest?

It should also be noted that when I first found doctor, he was already dead, but I got his documents.

Good karma+3 votes
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ S.T.A.L.K.E.R. Anomaly

I was wondering if there was any renewable way to get more ammo for the gauss gun. In the mod it seems that I can't give the gauss gun to cardan to allow him to craft more ammo for me like you could in call of pripyat, so I was wondering there was any vendors who sell the battery ammo for the gauss gun.

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ S.T.A.L.K.E.R. Anomaly

I’d just like to mention a few problems I’ve ran into:

1. The feature where you must have a swiss army knife to open cans of food, such as beans, seems to be very buggy, I havent been able to eat a single type of canned food in this mod yet because I right click and select open can, I can hear my character cut the can open, but ultimately nothing happens, I look in my inventory and the can is still there and my hunger remains the same.

2. The feature that requires you to use matches to consume cigarettes also seems to be broken, what happens is I light the ciggarette, but instead of consuming it, a seperate cigarette with a blank icon appears in my inventory, I am then able to use the blank cigarette in my inventory and consume it normally, I am unsure whether or not this is intentional.

3. If I try to use certain multiple consumables of the same item, I get the message “you must have a lighter to use this” or something similar (I cant remember the exact message that it displays).

4. I am currently having problems with the OpenAL sound system, certain few sound effects such as zombie death screams only play in the left ear.

Good karma+3 votes
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ S.T.A.L.K.E.R. Anomaly

Is there a full list of all of the guides in this mod? By guides I mean the stalkers who will fast travel you to a location for a fee. Starts to become tiring when I fast travel to Cordon from Rostok to get to Sidorovich but can't fast travel from the rookie village.

Also, is there a way to enable a different version of fast travelling, I know some mods I have played have made it to where it turns all places that you can sleep at into areas that you can right click on your PDA and select fast travel, so I was wondering if there was a way that the same thing could be enabled with this mod, thanks.

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ Last Day English Translation (relocated)

It's in the gameplay options, called daytime radiation. It should definitely be disabled by default though.

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ Call of Misery - Last Day

For some reason, I cannot skin mutants after I have killed them, the UI that shows their loot shows up, but when i press "OK" nothing happens, hitting my activate key while the UI is open also doesn't work.

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

Is there any videos out there of this mod being played in a full skirmish match, I'm trying to find out how many research stations I should be building and how long in I should get T2 mass research

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

In the next version of this that you are going to release are you just going to release a version with the bugs fixed or are you going to release a new version that has more units/tweaks?

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

yeah i just realized that I was trying to build a t3 pgen with a t1 engy and thought it was less efficient because it would take so long to build

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

Any plans on buffing t2/t3 pgens? I've found no reason to build them because t1 pgens are more efficient than both of them.

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

about an hour and half, while the ai hasn't even built a gantry, in fact out of 10 games with 2v2 against ai and with one ai ive only seen the ai build a gantry twice. (2/2

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

any way to get the ai to focus more on units & experimentals rather than their base? I've noticed they like to build massive bases with tons of pd's which I easily wipe out with units like the megalith and fatboy because they don't have enough units to take them out, I've also never seen an ai build an experimental, assuming because they spend all their money, but my games usually will last (1/2)

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

so far vipers are the only unit which don't seem to get the jump jets upgrade on cybran, is this intentional?

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

Having a problem with the ai being too passive with its armies, even when the ai can clearly easily take an area/base with their army, they continue to pull them back even while im going in.

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

any plans of having the Noah Unit Cannon being able to build t2 or t3 units, you can only really build it late game, and at that point t1 is practically useless

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

if the units can't be used in the campaign then do you have any ideas on how this guy Youtube.com was able to get it to work?

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

I also can't get units from any of the mods to build in the campaign, because of the research tree, any idea on how to work around this?

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

Also using the legacy verison 1.1 with the campaign works, but this version doesnt for whatever reason

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ OBSOLETE - Revamp Expansion Mod 2.0 Beta 1.0

getting a crash when using this and the mithys mod support on the first uef campaign mission, does this even work for campaign?

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ Better shading for COC

getting a black screen at the main menu when using 1.4 beta, guess it doesn't work with 1.4

Good karma+2 votes
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ The Armed Zone

I did read the notice beforehand, but i didnt have any of those weapons stashed or carried, does the notice mean I have to remove all attachments and unload all of my guns? "the mod is still savegame compatible, just read the notice above."

Good karma+1 vote
EntireUkranianArmy
EntireUkranianArmy - - 23 comments @ The Armed Zone

Hello, I recently installed your mod (I already have misery 2.1.1) and after i load a save, play for a bit, then save with your mod installed I get a CTD every time I try to reload that save, this only happens when I load a save that was made while i was using your mod. I currently am at the stage where i just arrived at yanov and this happens every time, the last few lines of my crash log look like this

! Fallback to default bump map: r_pop\ak74\ak7e_bump#
! Fallback to default bump map: r_pop\ak74\ak7e_bump
stack trace:

0023:061C456C xrRender_R4.dll
0023:0802DA01 xrGame.dll, CDialogHolder::CDialogHolder()

If I am correct I believe that xrRender_R4.dll is a rendering issue, but it also says xrgame.dll, which I think means the save is corrupt, but older saves that I made while not using this mod will still load
I am currently using dx11 with most settings maxed.
Thanks for taking the time to read this

Good karma+1 vote