This member has provided no bio about themself...

Comment History
EmpirioN
EmpirioN - - 7 comments @ One Vision

BTW, found a bug: Mothership power doesnt work for Traveler-59, maybe other Scrins aswell. It only says "Mothership Deployed" and costs 5000, but MS doesnt appear anywhere... Anyone else has this aswell?

Good karma+2 votes
EmpirioN
EmpirioN - - 7 comments @ One Vision

Great to finally play well balanced and interesting KW mod! Great work, I hope this mod will get updates. :)

Only one thing I noticed, that bothered me also in unmodded KW: AI's suck at building defensive structures.. They attack well, but even the turtle AI doesn't seem to build much (if all) defenses.. So you can just enter the base with Flame Tank and almost completely destroy it. My request would be: could you give (atleast) turtle and balanced AI much more priority to defenses when they consider what to build next? :)

Good karma+1 vote
EmpirioN
EmpirioN - - 7 comments @ Death Rally - Windows full version

Thank you very much! It is still very good game!

Good karma+1 vote
EmpirioN
EmpirioN - - 7 comments @ Dawn of the Tiberium Age

Thanks. Disabling AVAST shield helped. Now I can run DTA the shield on.

Good karma+1 vote
EmpirioN
EmpirioN - - 7 comments @ Dawn of the Tiberium Age

Anyone else having issues after updating to last version?

Update process stopped at "Updating launcher" - or something like that.. Now when opening DTA.EXE nothing happens. Task manager shows 3 processes, all DTA.EXE.

Good karma+1 vote
EmpirioN
EmpirioN - - 7 comments @ Dawn of the Tiberium Age

Hi again! Few bugs that I found:
1. In the last GDI mission, "The Conversion" Nod Airfield shows up in the sidebar. It cannot be build however. And EVA says "new construction options" whenever she pleases. :P (because of the unbuildable Airfield i suppose..)

2. Soviet Mammoth Tank has a weird bug: It fires ONE cannon shell and ONE missile against buildings. Missile does not damage buildings very well, so even building repair can keep up with Mammoth Tank's damage. This happens in the Soviet missions atleast..

And now a question: Has ANYONE survived the Soviet mission 6? (a Truly Desperate Grip) Damn that hard!
I always end up losing my C-Yard when timer has 43-45mins left. :P

Anyway, thanks for the great missions! I really enjoy playing them! We want more...! ;)

Good karma+1 vote
EmpirioN
EmpirioN - - 7 comments @ Dawn of the Tiberium Age

Been playing now DTA now some time and I must say it really brings back the feeling of the good old C&C and RA! Excellent work guys!

I do have few questions and suggestions, if you don't mind:

- Soviet V2 damage is way too low against wood armor. it used to be about 3 times stronger against it
- Soviets are missing paratroopers and Spy plane...
- Allied GSP satellite is missing
- Allied Chrono Tank acts differently... But this is as close we can get?
- Tanya has weird buildlimit of 3. Why the buildlimit? She is not overpowered..
- Nod SSM Launcher: way too expensive and has few extra hp:s that could be removed. Also buildlimit could be removed
- Is it possible to have an option that would show players the SW timers? Like in RA2
- In encanted mode, could the SW:s be more powerful? In classic mode it is ok to have those RA1 weak SW:s, but enchanted mode could pack more punch those weapons!
- I love the new "special units" that each side has. It just seems that Nod has the best ones. Some of the other side specials could you some boosting perhaps..

Anyway, thanks for the GREAT mod.. Game. I can't remember when I enjoyed C&C asmuch as I am enjoying DTA! :)

Good karma+5 votes