Nod artillery had a glitch in the regular tiberium sun which ade it so that they always hit their targets regardless of speed and movement patterns. Westwood fixed the issue with Firestorm so that the artillery shot only hit where the enemy had been when the shot had been fired.
What you're asking is for a bug to be reintroduced into the game.
Don't get em wrong, I loved using the Nod artillery, but it kinda sucks when you're playing GDI and another player has set up a wall of artillery you can't get passed since it also has massive amounts of anti-air backing it up.
embertine
visitor joined
I'll get to this eventually. . . .in like a year or so. . . .maybe.