I'll get to this eventually. . . .in like a year or so. . . .maybe.

Comment History
embertine
embertine - - 2 comments @ Tiberian War: WarZone

Nod artillery had a glitch in the regular tiberium sun which ade it so that they always hit their targets regardless of speed and movement patterns. Westwood fixed the issue with Firestorm so that the artillery shot only hit where the enemy had been when the shot had been fired.

What you're asking is for a bug to be reintroduced into the game.

Don't get em wrong, I loved using the Nod artillery, but it kinda sucks when you're playing GDI and another player has set up a wall of artillery you can't get passed since it also has massive amounts of anti-air backing it up.

Good karma+2 votes
embertine
embertine - - 2 comments @ Deep Impact

I love what you're doing so far and I'm glad you're still working on this mos even with a small team and little time to spend working on the mod.

I know you're sick of hearing people ask for betas and such, and you've said you want to wait until you have enough content ready. I would like to suggest that once you have finished one of the three sides, WEA seems to be the furthest along, that you release a beta ith each side you completed. This way you will have one once WEA is done, then the next would be released once another faction was done, leading to two working factions for people to play and fight against, then finally once the third faction is finished you will have the hole mod done, excluding anything campaigns or challenge missions you may have planned to make.

This way you will only make a release with finished content and people will be able to enjoy playing the mod. However it's completely up to you, and I'm looking forward to playing Deep Impact regardless in the future!

Good karma+1 vote