COD: United Offensive Modder responsible for Shitman Weapons Addition mod v2.0-9.0 2008-Present

RSS My Blogs

Version 10 due soon

ElvisTrigger Blog

As soon as certain intellectual property is released, version 10 will be as well, featuring elements of such property alongside newly developed model porting, and integration of all available types of weapons, some possibly redundant, but nonetheless, this project will indeed reach it's original mission goal set all the way back when I was in secondary school. We WILL have the most variants of any WWII First Person Shooter. The must-have mod for every gun-enthusiast; however, a few elements of game play are directly affected by this multiplicity of options as to what to use to shoot your opponent with. A larger percentage of people will find their most comfortable choice of weaponry for every situation on every team, equivalency is a big deal and we've been (incidentally) testing this multiplayer mod for years since we use it every week on game-night. Limitations to this being what they are, Version 10 will come in both normal (large) and Lite versions for people whom wish to play a larger array of maps or perhaps use the BAS game-type, something which it is expected, only the lite version will be compatible with.

Some things to expect:

More American weapons (Starting with Cohnred's M1941 Johnson LMG port)

More weapons on each side; current count is Germans - 17, Americans - 15, British - 14, Russian - 12

Projections include Germans - 20-22, Americans - 18, British - 16, Russian - 14

Planned features: Working on wall-shot script, and still want breath-holding for scoped rifles, Deployable mortars...

shot0000 2

Cohnred did a fantastic job porting this Johnson LMG, hope to see more of this type of thing, so close to the finality of the project only a handful of un-depicted weapons types left to go now... As mentioned before, if the intellectual content (which is already made, but not ready for it's intended purpose) does not become available, I will instead post a version 10 without those portions of intellectual property included. The Lite version will have much fewer choices just to save game-states for Complicated maps and Game-type: Base-Assault. Both mods are technically in development. I'm basing the Version 10 infrastructure on 6.2 (2011) and the Lite version will feature all the same projectile weapons and the deployable mortars, but if I start with 2011's V6.2, I'm still using AWE-Merciless V2.1, but the size of the file is already 18.5MB, my current mod has gotten to a bloated 175~200MB and I don't think the finished product will be quite as large.

10.0 vs 7.0

ElvisTrigger Blog

Haven't gotten permission for the multiplayer distribution of everything that's in the current mod build at home, but the 7.0 Version had much of the same elements without the polished models and extra features of the current build;

The 7.0 version available here is much more recent than what was previously available (I made v2.0 when I was in highschool) The eventual product will be very nice indeed.


Readme for 7.0:

Okay, so the release of this has been somewhat delayed and there is no real excuse for it but nevertheless, here's 2011's version of Elvis Trigger's SHITMAN ADDITIONAL WEAPONS pack with extra gametype support and a merge of Chris P & EggBeast's Merciless (I think versions 4-5) I also took the liberty of stealing all I MEAN ALL of ZiegenPL's African front mod models, depending on version and quality, I chose and picked which version of view/world model I wanted to grab to make the best all-around quality. I have had several newer versions of this mod, but the stability is questionable. (I'm up to v9.0 now) So without further windbaggin'

**** Merciless / AWE features: ****
-Gore
-Headpoppin'
-Tripwires
-Remote satchels
-Sticky grenades
-Bleeding out/Realistic death
-Body Looting
-Gas/Fire
-Taunts (Tuned to strangeness by Elvis)

**** Model Features: ****

-ZiegenPL's African front models (versions 2-6)
-GhostRiderJr's Enfield conversion & others
-virtual replacement or enhancement of every weapon in game
-Secondary Rifle grenades/Scopes/Silencers/Rof
-Weird secondary melee weapons system added to smoke grenade slot

***** Compatibility: ****
- Sorry to say, but MOST BAS gametype maps will not function, in BAS mode. This feature does not function often or for very long YET it is noted that the smake maps can have ACTF and HTF added in by script without error
- Now with HTF support (add HTF gametype to .ARENA file in map pk3)
- Add-in AWE CTF script works the same way as above...
-One known release bug is that if you are AMERICAN DO NOT USE THE SEAGULL MELEE WEAPON IT DOES NOT WORK ON EVERY MAP AN' I DUNNO WHY, STILL WANT MY DEAD BIRD KILLS THO

September 5th, 2008

ElvisTrigger Blog

The shitman weapons addition mod has come a long way scince this was last updated, there seems to be some controversey between the team's members as to wether or not to release the new mod with weapons from the African Front mod modelled by ZiegenPL, because of a previous statement by the AF modteam explicitly stating that they did not want their models used in anything else but the AF mod.
So, as of now Version 4.0 cannot be released.