I'm a M.Sc from the Computer Science department at Aalborg University in Denmark. I've studied game development at DADIU, as part of my specialization in games on my master's degree and specialized in HCI. Currently, I work as a Project Manager for TimePlan Software in Denmark. I dedicate a lot of my spare time to grow in this role, while I also do investments in my own company. I don't see myself working on game projects in the near future. I have been working on BZSmod since 2007 with level design, programming, and project management. BZSmod has been a great platform to learn and develop my skills related to software development. BZSmod was released with its development files in November 2022, and we support anyone who wants to fork the mod or bring fixes to BZSmod. I blog a bit on moddb when it is related to the mod or personal experience which I find useful for the game community. To read more about my study experience and other projects, see www.ringhauge.dk

Report RSS How long does it take to develop a mod?

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I recently stumbled upon Yandere simulator. A game in development and with plenty of video blogs to follow the progress.

I have often surprised people have met with how long I have been working on BSS/BZS combined (since 2007/2011) The ups and downs, the reasons, and in many cases had to explain why I keep working on the mod.

Yandere simulator cannot be compared to a mod as it is from scratch, and it is neither worth comparing to BZSmod due to the vast difference in scope.

But i think there are some keypoints in this video that are general and well explained to cover a lot of question to "why it takes so long" to develop a mod/game.

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