can you post your issue on the discord server?
can you post your issue on the discord server?
Forward speed is the same as vanilla, sidestep and backstep speed are increased a bit in order to
make movement more dynamic.
yes, it does. since this mod is based on SEF, you can only play coop.
Is not White, is Stainless steel. Search for Leatherman Wave.
Seems to be a collision bug, but a very rare one, never experienced something like that. Is not related to your res.
BTLA doesn't have an exclusive campaing for now.
Yes! please join the Discord's server to stay tuned.
Yes, in terms of code. The rest is different.
A massive crash that has been happening on Swat 4 in general. You should check the SEF Discord since there's key fix for that.
I don't think that's an issue of the mod, that's an issue of the AI itself.
Would you allow me to port it to Multiplayer? Would be nice to have it in First Responders.
Apparently. I've never experienced that issue myself.
Yeah, to compensate that I've added the G3A3 and G3KA4
BTLA it's based on the late 90s and early 2000s, with that said, the SCAR H doesn't fit that setting. All the new models from SEF v7.1 have been added for the next version.
I'm not a modeler so unless someone came up with that stuff, i could think about adding it. The Beretta 92FS will be added for the next release.
Yeah, it's a thing from SEF v7, apparently it's not a bug but a feature. About the throwing, it has always been like that, i'm not entirely sure about how it works but from what I've seen it's complex.
I don't know, i don't want to rush things up. All i can tell is that the development it's going strong.
It would be possible but i don't know how much can i change, and also it's not practical for multiplayer.
I don't know, i don't want to rush things up. All i can tell is that the development it's going strong.
There are some new npc's added to the QMM now, courtesy of a SEF update. As for the M16A2 i have a model currently but it's just for suspects, i'll take a look at it and see if i can add it as a main weapon.
Already saw the Github report, it's fixable btw.
BTLA had an m4 without foregrip on early versions but the only problem it had is that the bolt release animation was missing due to not having an animation for that. That's why i've kept the vertical foregrip M4.
1: It's white because SWAT 4 GUI it's coloured that way so i wanted to match that and also because i find a white reticle more fancy. I agree with the flashlight thing tho.
2: It already was (-20) in SEF and vanilla SWAT 4 so i've didn't changed that, i think that (-20) is good enough because the Unauthorized use of force penalty (-5) in BTLA is gone. However, i've already considered to reduce it to (-10) or (-15) so i'll see what to do on the future. Another thing i've also considered to readd is the "All evidence secured" bonus but with only 5 point bonus.
3: Well, i find 160 shells too much and not realistic since that's a lot of shells, 80 shells it's more than enough compared to the former 50 shells from SEF. 80 shells because there are two shotguns that have an 8 round capacity so 80 shells=10 reloads. On normal situations you won't use all of them anyways. Tasers rounds have been increased to 30 max on the next version but i've found 25 max already good to change it, 30 it's just to have a bit more flexibility. Same for the grenade launcher, i've increased it to 30 max for the next version. And yes, you are right, there's no way to add more than 10 magazines.
Awesome job, SWAT 4 is still strong
it's because you are using the default BTLA skin, the only skin that has the default look (red team black, blue team blue) is labeled as Default. Take a look at the extras folder.
They use blender for modelling and exporting them, on psk format for animated meshes or lwo for static meshes (helmets for example), theres a plugin for import and export on psk/psa and for exporting on lwo. Hope that this helps you.
Good news for you, the new M16A1 model will be included in the next version, including all the new models from FR!
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