Hello again, here's a few more bugs that've found.
1> Imperial Guards, Black Sun Assassins and Gamorrean Guards can't enter buildable bunkers, structures or transport units.
2> Heavy Corellian Corvette, Heavy Corellian Gunboat, Carrack Cruiser and Marauder Cruisers can't capture space asteroids/pads/docks/nodes, etc.
3> Commander Screed and the Alliance Scouts don't show up on the radar map.
4> The Corellian Heavy Frigate doesn't spawn any fighters. This is an old bug that is listed in my big Empire GC bugs list, so there might be a few more that were overlooked.
5> The Loronar Strike Cruiser always causes an explosion at the spot you hyper space it in.
6> Black Sun Mandalorian Soldiers have a jetpack moving sound, and speaking of jetpacks they have them on their models but they have no jetpack flying ability?
7> The Nightsister Hunting Party has incorrect move order sounds.
8> You can have 2 Urai Fens on the map at the same time by buying Urai Fen on his own, and buying Tyber Zann who has Urai Fen as part of his landing group.
9> Black Sun Tech Level 3 land upgrade is missing its picture.
10> Imperial and Rebel tech land upgrades have incorrect SFXs.
11> Rebel Officers have incorrect select sounds. And their air support groups have incorrect names and descriptions.
12> If you have more than 1 shipyard on a skirmish map, only 1 can be upgraded to a capital shipyard. I'm not sure if this is a bug or not but i added it just in case it is.
13> Merchant Space Docks have missing pictures. Also there are 2 space docks, 1 with a simple description and one with a more detailed description that mentions Venators. The one that mentions Venators has less purchasable ships. For example, Rebels and Imperials can't build Corellian Battlecruisers or Hapan Dragons. And the Black Sun can only build fighters.
Suggestion> Give the Black Sun base shield generators in land skirmish maps.
eawfanatic
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