I enjoy playing all sorts of video games of all sorts of of genre. However, my favorite one is the RPG genra, the real/original kind of RPG, not the modern kind. I also like science a lot and have decent amount of knowledge about computer programming languages such as C++, Java and Python.

Comment History
Dworn
Dworn - - 5 comments @ Turmoil Across the Stars {DEAD}

Welp, i might as well report some bugs i found while im here.

In a trade federation merchants instance, if you try to spray (autofire) your gun by holding left click (i used the DC15A), it will just use the regular mount and blade aiming mechanic (did you forget to add the autofire script for this instance in mission_templates?).

The blue two-handed lightsaber that has one handed capabilities (with 120 speed, 110 reach if i recall), upon being swang inside your ship will change its color for the duration of the swing to yellow? It doesn't happen if thrusted.

You probably already know this one but... as a human male, you will always have mismatched body/torso color. Its always a shade of brown even when using the head mesh with the milkiest skin.

Thermo detonator (grenade) does not work even though we have such a good example on how to do it from With Fire an Sword.

I have adapted the script from With Fire and Sword and made it into a trigger to create explosive rounds for my "Prophesy of Pendor" campaign, it works really well (generated the .txt trigger on a item with the module system then copied and pasted the trigger from that item to the desired ammo of the mod)

Here's the code to generate the trigger:
(ti_on_missile_hit, [
(store_trigger_param_1, ":shooter_agent_no"),
(init_position, pos51),
(position_copy_origin, pos51, pos1),
(assign, ":damage", 250),
(assign, ":max_range", 15),
(try_begin),
(gt, ":shooter_agent_no", -1),
(val_mul, ":max_range", 100),
(particle_system_burst, "psys_pistol_smoke", pos51, 50),
(try_for_agents, ":agent_no"),
(agent_is_alive, ":agent_no"),
(agent_get_position, pos41, ":agent_no"),
(position_move_z, pos41, 90),
(get_distance_between_positions, ":cur_dist", pos41, pos51),
(le, ":cur_dist", ":max_range"),
(agent_deliver_damage_to_agent,":shooter_agent_no", ":agent_no", ":damage"),
(try_end),
(try_end),
])

Good karma+1 vote
Dworn
Dworn - - 5 comments @ Turmoil Across the Stars {DEAD}

If that's not possible/allowed, can i get a reply saying so? 0.0

Good karma+1 vote
Dworn
Dworn - - 5 comments @ Dworn

Lately i've been wanting to play a Knights of the Old Republic game. Too bad i had finished both of them twice and what i really yearn for, is a new installment... I really hope that when the Star Wars games licens expires, EA won't renew it. I can't see current Bioware make a 3rd KOTOR game. I don't know who could, but one can dream/hope right?

Good karma+1 vote
Dworn
Dworn - - 5 comments @ Prophesy of Pendor

This mod, in my opinion needs 2 more things to be perfect:

1) Some option in the camp menu that you can change rates at which you earn certain things, such as money, experience, reputation, honor and renown. Why would this be needed?
M&B has existed for a long time now, i think most of you have already played lots of campaigns in different mods and there is no way you haven't gotten tired of the grind. Regardless on what dificulty you play the game on, in general, for most mods it is always the same beginnin, middle and end game.

You always fight lots of bandits, you keep going from town to town and sell the spoils of war, you level up painfully slow, you earn enough renown to participate in tournaments (which is now part of the permanent grind), you then start checking market prices to find out what enterprises to open where and then you finally go to mid-game and join a faction (if it sounded like you needed to do alot to get to mid game, well, that's because you did). There is no need to continue this ,i hope, you should see my point of view by now, for this suggestion.

Also before anyone says: you can just cheat by importing a filthy rich character... well yeah, that's true but... i have done that soo many times that i had realised how much of the game got cut off because of it. I no longer cared about any loot whatsoever since the best will always be found in shops.
Really, if the game is soo annoying (not even difficult) that it makes you wanna cheat to skip, it is not good game design and that is just how the core M&B is, its crap game design filled to the brim with padded gameplay. As a mod, i don't think it needs or should stay that way. Even if it makes a campaign 6x (times) shorter, it will be 6x better QUALITY campaign.

2) Like i said in my review for the mod, a more fantasy-oriented wierd map generation would go such a long way for a playthrough of this mod.

It may be very hard to do it, i know procedural generation is not easy to do one bit, but in that case, it could just be a bunch of pre-made maps that will be loaded depending on where you are on the map and how many combatands will participate. As an example on how to do it, The Last Days of the Third Age does it wonderfully.

If you played it, you would have seen that somtimes you get a random map generated with some boring hils and fauna, but other times you get a really well design forest with lots of tress, rocks, giant spider webs everywhere and there are a couple of variations for that map, depending on whether you are near a river (you get a river splitting it in half), wheather you will be facing few or lots of enemies (it will be the bigger variant or the smaller variant) and so on...

This may not be a priority for the dev team and i can understand that, but hey, you can hope right?

Sorry for the wall of text!

Good karma+4 votes
Dworn
Dworn - - 5 comments @ Turmoil Across the Stars {DEAD}

This is probably a really bold and selfish request but...

Is there any chance that you guys would be willing to share with me the secrets of enabeling guns to have automatic fire by holding down left mouse button? I have tried to implement such a thing for personal use long ago but i just couldn't get it to work with just the open source codes i found online.

I don't need you to tell me how to get the AI to use it, i just want (if possible) an explanation on how you tricked it to work and maybe the snippet of the python that made it function.

Thanks!

Good karma+1 vote