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Comment History
Dragon200052
Dragon200052 - - 10 comments @ Star Trek: Armada 3

Thanks for response I am not sure how to think of this because I never use the curry it has not been worth the statistical investment but I guess i will have to start using them if you have any tips for a good use of them it would be helpful.

Good karma+1 vote
Dragon200052
Dragon200052 - - 10 comments @ Star Trek: Armada 3

I Have been having trouble find a ship that can capture ships as the Federation or even just capture at all so any ideas which ship it is if any since i have seen a lot of the Captureable structures but not found a way to capture them.

Good karma+1 vote
Dragon200052
Dragon200052 - - 10 comments @ E4X & Interregnum Optional Minimods 1.811

Thanks for the help now Thrawn can Crush the rebel scum and there Tec allies.
The mini mods really do make interregnum and E4X one of the best mods out there really good work.

Good karma+2 votes
Dragon200052
Dragon200052 - - 10 comments @ E4X & Interregnum Optional Minimods 1.811

Well from the multiplayer game i had with a friend who was playing Tec they got 4000 fleet supply and 32 capital ships points same with all base game races where as with the interregnum races had half that while using doubled fleet and cap ships.

The disable superweapons only effected the base game races and not the Imerials so the tec did not get there novalith cannon the Imps still got there Galaxy gun.

And also when using expanded research it also only effected base game races tec main weapons getting to 60% damage boost Imps getting the standard 30%.

So unless i am missing something i am really confused.

Good karma+1 vote
Dragon200052
Dragon200052 - - 10 comments @ E4X & Interregnum Optional Minimods 1.811

I will say that i am sad that most of the E4X mods do not affect the Interregnum races since it makes it incredibly unfair when the Tec have 32 capital ships and the Imperial Warlords.
So it would be nice to see some of the add ons for E4X also affect the Interregnum races such as Expanded research doubled capital ships and fleet supply no super weapons and such effect the Interregnum races.

So i will ask is there any plans to make it so that these will work for interregnum at some point in the future since the mini mods are awesome but not when only E4X races are affected by them.

Good karma+1 vote
Dragon200052
Dragon200052 - - 10 comments @ Star Wars: Interregnum

There is no researchable way to active the capturable structures the only way to active them is to get their specific artifact by exploring planets for the starforge it is the Infinite Engine and the centerpoint station i do not remember The lucrehulk class would be a bit far fetched because the rebels get the Providence and the Empire/Warlords get the Venator so it may be a bit hard to find a place for it. It is better that all the capital ships have the same amount of supply needed because the victory one and two also cost the same and are from the same era whereas the rest are more expensive but are just better ships.

Good karma+1 vote
Dragon200052
Dragon200052 - - 10 comments @ Star Wars: Interregnum

I love this mod and i have been doing some thinking the Imperials have the tector class star destroyer which is a really good ship but it might be good for the Warlords to have the Praetor MK2 battlecruiser because of a few reasons

1. This would encourage more differentiation (even though they are pretty good anyway) between Warlord and Empire

2. The tector is widely know for Empire use (yes the warlords did use them as well) but it would be interesting Addition because the warlords also used the praetor MK2 as well.

I am interested to hear what people think of this.

Good karma+2 votes
Dragon200052
Dragon200052 - - 10 comments @ Star Wars: Interregnum

Hey Gaofan i am curious The bellator class star dreadnought is there any possibility that in the future there will be an update to its model because it is a nice ship but when i look at comparison to the other imperial capitals and even most of the cruisers it's a bit lackluster.

Apart from that i have been playing this mod for a long time and keep it up it is one of my all time favorite mods and the fact that it works with the E4X mod is brilliant and makes for excellent games with my friends.

Good karma+2 votes
Dragon200052
Dragon200052 - - 10 comments @ STA3 1.3 for Rebellion 1.84 & G.O.G version

Me and a bunch of friends when we found out about this mod downloaded it and then tired to play but we were unable to because every single one had a different mod checksum so we could not join a multiplayer game, Any ideas why because we really want to play and this is the first mod that we have found in 1.84.

Good karma+1 vote
Dragon200052
Dragon200052 - - 10 comments @ Axanar: Strategic Operations

i have an idea what if you used the roulans since they were a threat at this point in time and there are some ships they may use

Good karma+1 vote