Born in Ukraine in 1978, immigrated to Israel at age 12. Began inventing card and board games long before my first computer. During the 90s became a fan of video games and early 3D shooters, with their pixelated charm and has been making games and mods since 2005. He made his first games on CliK&Play; and later Game Maker, then discovered the Doom modding community, contributing to Skulltag and ZBlud. His main focus is spriting and art. The WolfTC for Doomsday project gradually led to him to focus mainly on Wolfenstein 3D modding, and he released many big mods as a leading member of Team RayCast, with many others currently in development. Recently joined "Blade of Agony" project as a main Spriter.

Comment History  (0 - 30 of 239)
doomjedi
doomjedi @ Time to Kill - Eisenfaust Edition

We intentionally do not allow debugmode as we want to avoid early spoilers and have the mod played the way it was supposed to be played.

Good karma+1 vote
doomjedi
doomjedi @ Eisenfaust Edition of "Time to Kill" mod released!

Thank you :)

Keep playing, there are more to discover as levels progress.

There are also eisenfaust editions of other mods (see my page or linked mods), if you like the concept.

Good karma+2 votes
doomjedi
doomjedi @ Team RayCast

Thank you :)

I wish we'd have active mappers to keep making large-scale TCs, and at least to finish the batmod trilogy.
But eisenfaust editions are fun direction as well

Good karma+1 vote
doomjedi
doomjedi @ SplitWolf is now available on Retropie

If you stick retropie/zero into it :)

Good karma+1 vote
doomjedi
doomjedi @ SplitWolf is now available on Retropie

Thanks :)

There is one project that was working on it...don't know if it's still active or available.

Good karma+1 vote
doomjedi
doomjedi @ SplitWolf is now available on Retropie

I myself have retropie and part of retropie community, but didn't think in that direction somehow.
Before lazd came to us with this initiative.

It's not that easy to port them, and our other mods are single player and so gain less direct benefit from retropie conversion/support.

If someone will offer the effort to convert those, sure, would be cool.

Good karma+1 vote
doomjedi
doomjedi @ SplitWolf is now available on Retropie

You're welcome :)

We're open for feedbacks, ideas, suggestions - to make next versions better and to motivate us to keep developing the retropie branch of SplitWolf.

Sharing keyboard is messy? Now it's solved, gamepads and big TV screen to the resque :)
With added Return to Danger support as well.

Good karma+3 votes
doomjedi
doomjedi @ Operation: Gral

Very nice mod so far. Done with love and quality.

Very surprising release as in Wolf3D modding community forums I didn't see anything about it.

Good karma+2 votes
doomjedi
doomjedi @ SoD Extreme 1 - Eisenfaust Edition

Here - you just need to replace your cfgsdl.sod with that "wasd" config file (renamed) and it should give you WASD controls. The executable was *not* updated.

Dropbox.com

Good karma+1 vote
doomjedi
doomjedi @ SoD Extreme 1 - Eisenfaust Edition

Yeah, those are...annoying :)
And now they are even more tricky and dangerous. But what's Wolf3D without mutants?

Good karma+1 vote
doomjedi
doomjedi @ SoD Extreme 1 - Eisenfaust Edition

Thank you for those kind words :)

Yes, side missions are great, add to replay value also.

New definition? It's sort of "Brutal Doom" for Wolf3D - but without the "brutal" part. Gameplay reinterpretation. So I don't think we need a new definition, but I'm okay if it'll stick :) Indeed, this is something not done before, at least for Wolf3D.

We plan to continue Eisenfaust series further, so follow us.

P.S. If you love this so much - consider leaving rating and/or feedback on moddb, this helps to promote the mod.

Good karma+1 vote
doomjedi
doomjedi @ Spear of Destiny Extreme 1 - Eisenfaust Edition is released!

In future mods, definitely WASD will be supported. I can't promise it for this version.

Good karma+1 vote
doomjedi
doomjedi @ SoD Extreme 1 - Eisenfaust Edition

We don't work with ECWolf, but if ECwolf modder will ask for permission to make ECWolf port of this, we will consider the offer.

I really don't know what should be the advantage of ECWolf port over SDL. Modability?

Good karma+1 vote
doomjedi
doomjedi @ Operation Eisenfaust: Legacy

Thank you :)

Good karma+1 vote
doomjedi
doomjedi @ SplitWolf

(after you add your original Wolf3d/SOD files into the folder)
you play it from the batch file Run_SplitWolf.bat, but you have to setup correctly the Wolf3D/SOD version you're using inside that batch file:

SplitWolf4SDL_versions.bat {NUMBER}

{NUMBER}

0 - Wolf3D v1.4 Shareware
1 - Wolf3D v1.4 Apogee Full
2 - Wolf3D v1.4 GT/ID/Activision Full
3 - Spear of Destiny Full
4 - Spear of Destiny Demo

Or you can run the corresponding exe directly with batch file of this format (example):
splitwolf-wolf3d_full.exe --debugmode --split 2 --res 640 400 --splitlayout 2x1
(choose your own preferred resolution and layout 2x1 or 1x2 (vertical or horizontal split))

Good karma+1 vote
doomjedi
doomjedi @ SplitWolf 1.0

(after you add your original Wolf3d/SOD files into the folder) you play it from the batch file Run_SplitWolf.bat, but you have to setup correctly the Wolf3D/SOD version you're using inside that batch file:
SplitWolf4SDL_versions.bat {NUMBER}

{NUMBER}
==============
0 - Wolf3D v1.4 Shareware
1 - Wolf3D v1.4 Apogee Full
2 - Wolf3D v1.4 GT/ID/Activision Full
3 - Spear of Destiny Full
4 - Spear of Destiny Demo

Or you can run the corresponding exe directly with batch file of this format (example):
splitwolf-wolf3d_full.exe --debugmode --split 2 --res 640 400 --splitlayout 2x1
(choose your own preferred resolution and layout 2x1 or 1x2 (vertical or horizontal split))

Good karma+1 vote
doomjedi
doomjedi @ Why a "Flappy Bird Clone" Took More Than 7 Years to Make

You're welcome :)

Regardless, keep it up, I'm sure your next project will be faster and better after so much lessons learned

Good karma+2 votes
doomjedi
doomjedi @ Why a "Flappy Bird Clone" Took More Than 7 Years to Make

I'm doing mods for many years now (you can check my profile on Moddb.com).
Never had the guts to make a commercial retro-style (pixel-style) indie game, started a few times on a few ideas but I'm just doing art, didn't find a dedicated coder or someone who can make a final product with those, always full of ideas.

If you need art help - have been doing pixel art for so many years (Game Maker, Click@Play, Wolf3D, Doom, Commander Keen...) I'm currently the spriter of "Blade of Agony" (top 6 mods of 2017 according to PC Gamer) and even have my credits in "Brutal Doom" (mod of 2017 on moddb).
Just now thought we can do some cool things together, faster than you can do it alone.

Good karma+1 vote
doomjedi
doomjedi @ Why a "Flappy Bird Clone" Took More Than 7 Years to Make

Yes, recognize alot of my past mistakes too, very useful and honest article to many gamers. I'm glad you released it eventually, keep making games!

Good karma+2 votes
doomjedi
doomjedi @ doomjedi

Which mod exactly do you mean? Legacy?

Good karma+1 vote
doomjedi
doomjedi @ SoD Extreme II - Eisenfaust edition

Try to use WinRar or 7Zip, both should work well.
I downloaded the file myself now on another comp and it extracts and runs perfectly (used 7zip).

I have enough feedback on the forums to know it's not a general issue with the files, just something on your side.

Good karma+1 vote
doomjedi
doomjedi @ SoD Extreme II - Eisenfaust edition

Don't know what to say, it's "unzip and run" kind of mod, it has all the files there. Try to re-download or use different unpacker.

I downloaded the file myself now on another comp and it runs perfectly.

Good karma+1 vote
doomjedi
doomjedi @ WolfenDoom - Blade of Agony

We're always trying to improve performance (and are well-aware of those issues within GZDoom engine limitations, but not in a way that will cancel something that we feel is important for the map.

Good karma+1 vote
doomjedi
doomjedi @ WolfenDoom - Blade of Agony

Yes. Indeed. Thank you for your support!
We're working hard on Chapter III.

Good karma+2 votes
doomjedi
doomjedi @ WolfenDoom - Blade of Agony

Only got to top 100 on moddb.
But we were in top 6 mods according to PC Gamer.

Good karma+3 votes
doomjedi
doomjedi @ The Golden Parrot

Waiting for this :)

Good karma+2 votes
doomjedi
doomjedi @ Israel Group

Thank you :)

Hebrew is not a hard language at all, it's easy actually.
Russian is a hard language, Chinese... :)

Talking about Tora book being underrated - are we living in the same world? :)
It's one of the most known books of that era - and in general, much overrated I'd say. If you'd study it in depth in a more critical/historical eye, and compared it to other mesopotamian literature/laws/mythology - you'd feel the same I'm sure.

Good karma0 votes
doomjedi
doomjedi @ doomjedi

No, mods are standalone.
Unzip and run the exe :)

Good karma+1 vote
doomjedi
doomjedi @ SplitWolf

I understand the words and dry legal terms.

We make free mods, we do not earn money from "Open Source" policy. Putting alot of our work into it.
Those are community standards, to release source on will only. If standards were different, this mod wouldn't be created to begin with and you won't have the source anyway.

Our mappers wouldn't work hard on maps you can easily cheat through. Coder wouldn't add thousands of code lines as a free tutorial for other coders to make clones of our work and then in internet would be 1000 different custom versions and builds of SplitWolf.

Good karma+2 votes
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