Born in Ukraine in 1978, immigrated to Israel at age 12. Began inventing card and board games long before my first computer. During the 90s became a fan of video games and early 3D shooters, with their pixelated charm and has been making games and mods since 2005. He made his first games on CliK&Play; and later Game Maker, then discovered the Doom modding community, contributing to Skulltag and ZBlud. His main focus is spriting and art. The WolfTC for Doomsday project gradually led to him to focus mainly on Wolfenstein 3D modding, and he released many big mods as a leading member of Team RayCast, with many others currently in development. Recently joined "Blade of Agony" project as a main Spriter.

Comment History  (0 - 30 of 328)
doomjedi
doomjedi @ New edition for "Operation Eisenfaust : Legacy" released!

Just read it, wonderful, big thank you. Great selections of screenshots too.
Yes, not a perfect mod but still alot of fun and we've put alot of love and inspiration into it.

Check out our others mods (including later, even more impressive mods (Batman:No Man's Land, Green Arrow, SplitWolf - coop and dm editions), - in particular you might love Operation Eisenfaist Origins - Remastered edition.

Legacy itself had also Halloween and New Years Eve special editions with new maps and art.

Waiting for more reviews :)

Good karma+1 vote
doomjedi
doomjedi @ Batman: No Man's Land

Wow, now this is a fanwork! A very nice and inspiring interpretation of NML!
Very flattering to feel inspiring for others.

Posted it on our dev discord and forum, we seem to be fine with you taking over the non-SDL branch of the mod of Batmod 3, based on our plot, art etc.

(NML was updated recently with better art and bugfixes, be sure do download the latest version)

For Batmod 3 our main branch will be SDL is any case (and there you can't help at this point or at all), but Doom/ECWolf/LZWolf branch/interpretation for our batmod trilogy sounds interesting, at least to me.
LZWolf works from pk3/decorate/Slade, so it should be similar enough to you. The engine is more Wolf3D tailored, and also has precoded objects, enemies/ Bosses and even weapons for Batmod 3, even menus.
Wolf3d.net

But mapping there is with WDC tool Adambiser.itch.io

We need to discuss those matters more privately, please join our discord (we have dedicated batmod3 channels there)
Discord.gg
Or even dev forum
Raycast.teamforum.ru

We will need to decide if you are willing and capable to take over non-SDL branches, and which one - do it on Doom as you did, or take over our prepared ECWolf/LZWolf branch with most things already inserted, coded, defined.
LZWolf, though decorate/pk3 etc - is more limited than Doom engine and needs Wolf3D editor to map.
At the very least - it has same decorate/folder/pk3 structure as GZDoom mods, and can be useful start for you and speed your development by much.

When using NML art - make sure you use latest version.

Good karma+1 vote
doomjedi
doomjedi @ Batman: No Man's Land

First thank you for your interest in our Batmod trilogy.

We have posted some pics of Batmod 3 before (http://dhw.wolfenstein3d.com/viewtopic.php?t=8515), but we don't reveal art from in-work mods unless they are finally scrapped or abandoned, which is not the case.

Our main issue with Batmod 3 is lack of active coders with free time.
Because of that - I tried with help of Astrocreep to make ECWolf version of the mod. ECWolf as Decorate-based branch of Doom engine for Wolf3D mods.
We made the base (menus, art, coded in sounds, actors, scenery, many Bosses etc - even map definitions) but it got stalled as it was too hard for me and noone was there to take on mapping (and adding extra decorate codes).
Plot is outlined there too pretty well.
Files/that project branch is still waiting for seriously intended and capable person to take over.
If you are good with Doom modding/decorate, learning ECWolf
is fast and easy, with easy tutorials, who said a mod can't have 2 versions on 2 engines?

At some point we moved Batmod 3 development to SDL, as basing it on enhanced NML engine is faster and of lesser need for new code. We moved the files from "Green Arrow-based engine" to NML one.

So currently official and alive Batmod 3 branch is on SDL (where you can't help). We have some exciting concept/features planned, and plot if detailed, even level list, and all we had before - enemies, Bosses, pickups etc.
Currently project is stalled as our coder is too busy in life/work - in hope he'll have free time soon enough to advance it further, all is ready for that.

If you want to learn LZWolf/ECwolf to take over the LZWolf branch of the mod - and are capable and serious - can discuss this with our coder and add you access.

Good karma+1 vote
doomjedi
doomjedi @ Origins Remastered

You have such option via batch file.

Example:
Eisenfaust --res 640 400

Can be higher standard resolutions.

Good karma+1 vote
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Hello from Israel :) I'm USSR-born as well :)
Come to visit me, have a good retro gaming room, with retro consoles and even self-made arcade machine. And gum inserts collection :)

Thank you for your kind feedback.

Good karma+1 vote
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

There is a mine detector you can buy at headquarters. In exchange gold you collect. Did you visit the armory?

Also ducking helps to see the mines. I'm not a great player, far from it, and even I do fine against mines. Even without the dedicated mine detector.

Snipers can be annoying, but make you be more careful in your gameplay and feel close to how real war feels. You can use zoom to snipe those better.

Good karma+1 vote
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Other mods don't have 3D models, portals etc.
There are alot of options in BoA (some pre-configured "bulk setups") to adjust BoA (maybe without some effects or with shorter rendering distance) to wide range of computers.

Good karma+1 vote
doomjedi
doomjedi @ Doomjedi's cutlass patch

Thanks for uploading my patch :)

Admire your modding, keep it up!

Good karma+1 vote
doomjedi
doomjedi @ Operation Eisenfaust : Origins

Thank you so much, very proud of the result myself, all done with alot of love and care for details and atmosphere.

Good karma+2 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Thank you so much!
Yes, this mod was hugely tested, balanced, rebalanced (based on tons and tons of feedbacks and our own play), to get as much perfect gameplay balance as we can. And there are skill levels to adjust to personal preferences.

...German law has changed since to allow swastikas etc.
And yes, we tried not to get trouble with German law.

Good karma0 votes
doomjedi
doomjedi @ Blade of Agony | Full Release (v3.1, standalone)

Thank you, enjoy! :)

Good karma+1 vote
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Virg listed the changes in some of the comments before.

From my memory - it included removal/replacement of sensitive real-camp footage, terms linked to Holocaust/jews (to be consistent with the original intent for those to be generic prisoners (in a fictional camp) as mod description goes - that the player is free to interpret race/identity-wise as he/she desires for that camp), "concentration camps" was changed to more generic "prison camps", antisemitic posters removed/replaced (not to go into grey areas of German law).
Change to one NPC name.
Some unused art removed from resources.
One female Boss replaced with better variant, and that better variant doesn't have previously existing nipple slip in one fast death frame barely noticeable before anyway. That to say - nudity was kept in the mod where appropriate, so the change was not for nudity by itself.

This is consistent with the original intent of the mod, and is not a direction change due to pressure, but making the mod more consistent with our original intent, and also to avoid grey areas of German laws - no free fan creation is worth making a threat to your actual personal life.

Good karma-3 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Noone is allowed to share my cancelled mod, privately (though can't stop it) or publicly.
Such comments will be immediately deleted.

Good karma+1 vote
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Thank you much :)

Good karma-1 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

BoA chapters 1 and 2 were released 3-4 years ago, and been popular long before Chapter 3 with its camp map.
So "ruined the game" by minor (!) changes to one map of latest chapter - isn't it overreaction?
There are some sensitive topics that there is no need or obligation to touch, sure in fictional Wolf3D universe. This mod has a vision, and controversy-seeking was never a part of it. So beyond spending 6 years to make free huge epic-scaled mod for you, we now need also to willingly be a center controversy (with some possible legal implications)? Isn't it too much to ask for a free hobby (and a free game) - to allow possibility of real-life implications for the developers?
This is just a fun hobby. That's it. It's free. Take it for what it is. We are not "history justice" heroes.
It's a fictional game in a fictional universe.

Good karma-3 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

(buried)

Having no respect? Both my grandpas fought that war.
Are you a mind reader by chance?
All you can say that TO YOU this decision might appear as something that can be interpreted by you as lack of respect.
Legit opinion, though can't see how you conclude that.

WWII mod? It's Wolfenstein mod. Big difference.
You mistake FANTASY fictional game in fictional universe - to historical revisionism????
Wolfenstein 3D claimed Hitler was murdered and didn't suicide, and there were nazi ghosts and mutants and Spear of Destiny and.....who cares, fantasy game about fictional world.

Good karma-7 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Thank you for support.

Good karma-2 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

(buried)

They weren't made by Torm, I guess it's the main reason.

Good karma-6 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Yes, it's not about "they won" or "we lost". We're doing corrections and improvements we want to do ourselves to make the mod better (as no mod is perfect), nothing major. Edgy topics needs to be treated with extra care, but people who think we changed something major or in a major way - will see they were mistaken.

Good karma0 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

No ETA I think, from the length issue/reports list and daily new reports - we are at least weeks away.

Quite some fixes are generic, and there is no special attention to episode 3 in those fixes, so there is not much reason to finish previous episodes but avoid the 3rd Chapter.
But it's up to you.

Good karma+2 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

You're welcome, thank you much for your feedback and overall appreciation and support!

Good karma+1 vote
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

The mod is still being intensely worked on for the 3.1 release, based on player/testing feedbacks and our original plans.

I can't openly say all that will be in 3.1 release, but obviously alot of bugfixes will be part of it for sure.
In certain areas there will be optimizations, but it's for particular limited areas.

Good karma+1 vote
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

This mod is hard of hardware on we are aware of it for years now from our own testing and from player feedbacks. We did as much as we could to optimize the mod within the vision of how the mod should look, and also added options to allow player to customize it/disable effects for lower-end platforms.
This is as much as we can do, so things you experience are unfortunate but intended - as the concept of the mod was to bring to life certain creative vision within GZDoom engine we cannot compromise on, and not in priority to make the mod being played on good fps on as much computers as possible.
This is intended preference - visuals and features over fps considerations. We wanted to bring the most out of GZDoom features, make the most of the engine and we use it to the max. This indeed has its price, especially on GZDoom engine.

Still, again - we added alot of options and customizations to the mod - in general and also predefined sets of options to allow to make the mod to run in good fps on as much computers are GZDoom allows within our vision for the mod.

Good karma0 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

The maps are all original, but sure use alot of inspirations from older shooters.
Indeed the mod despite having alot of new or heavily modified art (5 years of my spriting work) also uses unmodified or lightly modified art from many other older shooters, read credits for the full list. Most of those indeed are easily recognizable.

"If I am selfishly sad about is that there wasn't any rifles such as BAR or Stg44"
Well, wait for updates for more weapons, but those won't be part of the basic/main mod.

Good karma+1 vote
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Some optimizations are considered/planned for next release for particular areas, but don't think the mod overall will get much faster fps-wise.
The mod used heavily most of GZDoom features (3D models, portals, 3D floors, reflections etc), and that is very unoptimized Doom port, so issues are on engine-side and there is nothing we can do about it without compromising intended vision and concept for the mod, which we won't do.

Good karma+1 vote
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

No way to play it in coop, sorry.

Thank you for your pleasant feedback!

Good karma0 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Scroll down other comments, this was answered 1000 times already.

(This is known issue with some types of graphic cards, just disable color grading to fix it (and lens flare if you have also projector glitch), or just select Vulcan renderer for 100% fix. )

Good karma0 votes
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

We do advise to activate it for mod replays, first play is better without those as they cover part of the view.

Good karma+1 vote
doomjedi
doomjedi @ Wolfenstein - Blade of Agony

Did you read previous comments or boa website? Was commented on bizillion of times.

This is known issue with some types of graphic cards, just disable color grading to fix it (and lens flare if you have also projector glitch), or just select Vulcan renderer for 100% fix.

Good karma+2 votes