Sup Bale.
I don't feel like signing up for more forums, so I'll lay some suggestions out here...
I think the score menu should be completely removed from this mod (if it isn't already).
I also love the fact that you're doing this for HL1, and not HL2. Even though HL2 has far superior mapping, modelling, and general "appeal" to it, the Half-Life 1 engine is STABLE. Source just doesn't do it for me... If the game's going to be laggy, and you're going to "bump" off random items in the name of physics, I'd rather play Half-Life 1. The engine is concrete, and I think it's the right decision.
Can't wait to see a release (or even more news with more silly monsters in your database).
I make RPG's for Warcraft 3, and it's still a long and frustrating process... So I can't imagine what you guys are going through having to create most (if not all) of your own content.
Good luck guys. :)
This has to be the first of its kind for HL1. Very cool. I hope to see this one released.
I have to side with Seth...
Mods should at least have some kind of pride in their work... You've put no pride into this release, nor into your post regarding its release.
The game looks awesome. Love the models, and I love the effects. The special feeling I got when I saw the classic death explosion (all the rings splitting everywhere) just made it complete for me.
Makes you wonder why Valve decided not to do it.
Texture/Brushwork looks pretty sloppy, IMO.
Concept 'art' from the original game
It is blocky... Look at his arms... Look at him... in general.
Your textures on the models look great, but look at how blocky that farmer looks... You need to tell your modeller that Source can handle much nicer looking models.
Why not just post the mirrors here? Since we can't even see the list on your site...
What music was that in the trailer? Sounds sexy.
And oh yeah, great work on the mod as always. I've been watching this one for some time.
So you plan to implement some sort of 2D sidescroller type view?
Good luck.
Redo their models in XSI = Yes.
Redo their maps in the new hammer = No, but you'll have to retexture everything, so what's the point?
Redo their code for Source = Yes.
I loaded up the game, and could make all the units, but my little worker wouldn't make any buildings. Is there mineral mining or something I should be doing?
By the way, great mod, looks like you've done a lot of work on this already. I love strategy games, and making this a mod for a FPS is quite a challenge. Good luck.
Although I still think the previously shown models look disturbing, I think your latest ones are better somehow.
They look cleaner than the previous ones, especially that bunny-head critter. Have your modeller/texture artist keep working on it, because they are getting better.
Congratulations Photoshop.
I've been watchin you guys for forever. I hope you continue to release and suprise us all once it's done.
That's actually pretty close. I think it might be the textures. Nightsage put it pretty well.
This mod has some very unique and original concepts, I advise you "yawners" go to their website and take the "mod tour."
:devious:
Something about these models... Something I can't put my finger on, is really making me hate them... I don't know if it's just the way they're rendered... they way they're modelled, or maybe it's the skins....
Something about all of these models just makes me want to vomit... Someone help me put my finger on it.... or at least agree with me that something is very wrong...
LOL, If you think the HL2 SDK is the XSI modelling app, you're just plain stupid. The HL2 SDK is the full package of code, documentation, programs and examples of Half-Life 2, for Half-Life 2 Mod Teams.
Vehicle Renders look great, can't wait to drive em around!
That red dudes nipples are freakin creepy...
The site looks very good, and the concept looks good too. I was just wondering if this was the mod that Flea was telling me about in NS? (He said he might be a mapper for a mod called 'Hell' something for Half-Life 2.)
Doofus
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