I've just updated now it works on bullets!!
vimeo(dot)com/251078648
I've just updated now it works on bullets!!
vimeo(dot)com/251078648
I've just updated now it works on bullets!
vimeo(dot)com/251078648
Look at this I made projectiles more accurate.
vimeo(dot)com/251063403
zdoom(dot)org/wiki/Thing_ProjectileIntercept
Strafe abuse will be a thing of the past I'm still working a few bugs out hopefully sarge can implement this for non coders and certainly improve it better than me.
Look at this I made enemies shoot more accurate
vimeo(dot)com/251063403
zdoom(dot)org/wiki/Thing_ProjectileIntercept
vimeo(dot)com/251063403
Thing_ProjectileIntercept();
I used this to make projectiles more accurate and harder to dodge so much fun with doomimp fireballs but I can't get it to work with brutal doom so many lines of code.
Can you add this in your update would really like to see smart projectile shooting.
So far I've used it in the original doom and its awesome no longer can players take advantage of strafe they have to think where they are going when you add this it makes it so much more challenging.
IMO more games should use this type of prediction not just doom it's a rarely seen feature. Looking forward to next release.
Thing_ProjectileIntercept()
I used this to make projectiles more accurate and harder to dodge so much fun with doomimp fireballs but I can't get it to work with brutal doom so many lines of code.
Can you add this in your update would really like to see smart projectile shooting.
So far I've used it in the original doom and its awesome no longer can players take advantage of strafe they have to think where they are going when you add this it makes it so much more challenging.
IMO more games should use this type of prediction not just doom it's a rarely seen feature. Looking forward to next release.
dogman0
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