(CHEEKI WAS BREEKIED FOR THIS POST)

Comment History  (0 - 30 of 32)
doggies
doggies - - 32 comments @ Spas12 Reanimation

I'm having the same non-firing SPAS issue as some of the others do, but I am *not* using GAMMA and have the latest update of WPO. The only thing I could possibly think of to disable was Luna's patch for WPO, but that didn't do anything to resolve the issue. Reordering the load order and reloading the game hasn't done anything either... Has anybody managed to resolve this?

Edit: this does not occur with your other reanimations, like the L96, Pretty Pistols, or Type-63 ones. I thought that perhaps Mags Redux (also the latest version) may have been the culprit, but I don't want to remove it and, as previously stated, all your other reanimations play nice with it. Really strange.

Good karma+2 votes
doggies
doggies - - 32 comments @ [1.5.1/1.5.2] FireModeCheck

Update: found the culprit. It was Dynahud. No more issues now.

Good karma+2 votes
doggies
doggies - - 32 comments @ [1.5.1/1.5.2] FireModeCheck

I'm sure, and there doesn't seem to be any mechanical incompatibility or anything like that -- it's just that it pops up every time I check my ammo count, and the circular indicator is positioned so that it slightly obscures the ammo check text.

For now, I've worked around this by installing the lower profile RoN firemode indicators for this mod, but it still activates whenever I check my ammo, no matter what key I bind it to. Really strange. There might be a quirk in my modlist causing this, but I'm just not sure what.

Good karma+1 vote
doggies
doggies - - 32 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Thank you, getting the new EXEs and Atmospherics update did the trick!

However, when I use that option, there seems to be a strange "vignetting" effect whenever I approach an object... I'm going to play with my user.ltx a bit and see if it persists.

Good karma+1 vote
doggies
doggies - - 32 comments @ [1.5.1/1.5.2] FireModeCheck

Not sure if I should direct this at you or the creator of Mags Redux, but whenever I check my ammo count with the Mags Redux function, this fire selector thing will also pop up, meaning the text is obscured somewhat by the image. Any idea how I might work around that? It's minor, but I'd rather keep them seperate.

Good karma+1 vote
doggies
doggies - - 32 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

May be a quirk of my modlist, but I am currently getting a generic shader compiler error crashing the game pre-launch when I enable 08 - New Shadow & Light Features. Game starts up fine so far with all the other new U19 stuff enabled.

Of relevance, I am using ES, Beef's NVGs, and Anomaly Atmospherics, all in the recommended load orders. Anybody else experiencing this?

Good karma+2 votes
doggies
doggies - - 32 comments @ C.H.R.O.M.A.X. Modern Reshade [UPDATED V0.8]

"Windows cannot complete the extraction. The destination file could not be created."

Looks like the ZIP you uploaded is corrupt.

Good karma+1 vote
doggies
doggies - - 32 comments @ C.H.R.O.M.A.X. Modern Reshade [UPDATED V0.8]

I can't extract your mod from the ZIP file. Gives me an unspecified error on several of the files. Something on my end?

Good karma+1 vote
doggies
doggies - - 32 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

The file you sent me seems to have done the trick! Is it stable enough for me to use now, or should I hold off until you officially upload the update?

Good karma+1 vote
doggies
doggies - - 32 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Looks like the screenshot. Not totally black, but incredibly and unnaturally dark.

Good karma+1 vote
doggies
doggies - - 32 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

"#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","Trader Overhaul"
"0001","+","Trader Overhaul Traders Buy Damaged Stuff"
"0002","+","Body Dots MiniMap"
"0003","+","Knifeable Containers"
"0004","+","Extended Injury Sound Mod"
"0005","+","Death Animations"
"0006","+","Camera Reanimation Project"
"0007","+","Fluid Aim"
"0008","+","Arszis Mutant Bleeding"
"0009","+","Sorting Plus"
"0010","+","HighResPDAMapsV"
"0011","+","HD Skyboxes"
"0012","+","SidHUD"
"0013","+","SquareDOV"
"0014","+","AltIcons"
"0015","+","CrispyHUD Addon"
"0017","+","FDDA"
"0018","+","T.H.A.P. Rework 2.0.1"
"0019","+","Anomaly HD Models Addon"
"0020","+","T.H.A.P. Rework HD Models Patch"
"0022","+","EFT"
"0023","+","JSRS Soundmod 3.6"
"0024","+","Boomsticks and Sharpsticks"
"0025","+","Boomsticks and Sharpsticks Addons"
"0026","+","Boomsticks and Sharpsticks Patch"
"0027","+","EFT BaS Patch"
"0029","+","EFT BaS+JSRS Patch"
"0032","+","Configurable Loot Condition"
"0033","+","Cr3pis Icons"
"0034","+","Soundscape Overhaul"
"0035","+","Enhanced Shaders & Color Grading"
"0036","+","Enhanced Shaders & Color Grading (Color Grading)"
"0037","+","Enhanced Shaders & Color Grading (Corrected Cubemaps)"
"0038","+","Enhanced Shaders & Color Grading (Simple Parameter Control)"
"0040","+","Beefs NVGs"
"0041","+","Beefs NVGs (Enhanced Shading Patch)"
"0044","+","Screen Space Shaders"
"0045","+","Screen Space Shaders (SSDO)"
"0046","+","Screen Space Shaders (SSS)"
"0047","+","Screen Space Shaders (SSR)"
"0049","+","Screen Space Shaders (ES & BNVGs Patch)"
"0051","+","HollywoodFX"
"0052","+","Blood of the Zone"
"0054","+","Aggressor ReShade Weather"
"0055","+","MCM""

I have the shader mods separated into different "mods" on MO2 because installing them via BAIN always gives me shader errors, but they're just the different folders being loaded as distinct mods.

Good karma+1 vote
doggies
doggies - - 32 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Disabling ES fixes the problem, yes, but I would prefer not having to disable one or the other.

Good karma+1 vote
doggies
doggies - - 32 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I am indeed using the PBR version. Inputting those commands into the console has no effect.

Good karma+1 vote
doggies
doggies - - 32 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Loading after Enhanced Shaders and Beef's NVGs plunges my game into almost complete darkness even in the middle of the day. I've cleared my shader cache and whatnot. I have the ES & BNVGs patch loaded after all three mods. Any ideas as to how to fix this?

Good karma+1 vote
doggies
doggies - - 32 comments @ STALKERSOUP Installer

Yes, the MEGA download worked but the catch is that you have to have one of those premium accounts in order to download the entire thing. Really blows.

Good karma+3 votes
doggies
doggies - - 32 comments @ STALKERSOUP Installer

Update: I managed to get it working by downloading the .exe from the MEGA drive and replacing the .exe that comes with this download with it. Going to see if it installs correctly in a bit.

Edit: Unfortunately, it didn't work. The installer gets to about 57% before stopping due to the source file for gamedata.dbf being corrupted. Looks like having to wait 20 hours for the MEGA download is the only way for this thing to work.

Good karma+2 votes
doggies
doggies - - 32 comments @ STALKERSOUP Installer

I extracted the installer and the .bin files from the ZIP file, but whenever I run it, it says that the .exe is not compatible with my version of Windows. I'm on Windows 7 Service Pack 1, so this error makes no sense. Does anybody else have this problem? Do I have to run it from within the ZIP file? Is it corrupted or something?

Good karma+1 vote
doggies
doggies - - 32 comments @ OLR 3.0 Costumes and flashlight.

Always bugged me that my hand models would never change when I changed suits in SoC. Excellent work!

Good karma+3 votes
doggies
doggies - - 32 comments @ Rugged PDA v2.0

Absolutely incredible work, I'm not even sure how you guys manage to do that stuff

Good karma+1 vote
doggies
doggies - - 32 comments @ Screen

Love the handing and model on that Vintorez. Glad to see my favorite weapon in the STALKER games getting some love.

Good karma+2 votes
doggies
doggies - - 32 comments @ Screen

Looks great, man.

Good karma+1 vote
doggies
doggies - - 32 comments @ OGSE 0.6.9.3 Interchangeable Add-ons

Looks great, looking forward to the English version

Good karma+3 votes
doggies
doggies - - 32 comments @ Zone of Alienation mod

Hey Fatal, loving the mod and everything, but how exactly do I switch on/off options under 'Mod Settings'? I'm trying to get both the Weather Override option and the Debug Messages turned off, as the Debug Messages spam my messages every time I switch weapons and I rather like the dynamic weather. Every time I attempt to turn off these settings and press 'Accept', it doesn't do ****. It says something about 'per-save basis' but I have no idea what that means. Thanks.

Good karma+1 vote
doggies
doggies - - 32 comments @ Zone of Alienation mod

ZoA also overwrites the bin file, so try removing that as well.

Good karma+1 vote
doggies
doggies - - 32 comments @ 2.4 9A-91

Oh ****, 9A-91. Get hype.

Good karma+2 votes
doggies
doggies - - 32 comments @ Company of Heroes: Eastern Front

Love Eastern Front stuff. Gotta try this out ASAP. Looks great!

Good karma+2 votes
doggies
doggies - - 32 comments @ Shoker Weapon Mod

Does anyone else get a crash when leaving the Jupiter factory after examining Stingray 4? I'm using Absolute Nature 2, Absolute Structures, AtmosFear 3, and a HUD mod. No matter which direction I leave, it always crashes. Anyone else have this problem?

Good karma+2 votes
doggies
doggies - - 32 comments @ Arsenal Overhaul 3

Hi, I fixed it and I am enjoying your mod a bunch, you obviously put loads of work into the anims/models. It rocks! However, the reason the scopes wouldn't work was because I was using Enhanced Dynamic Lighting and not the DX10 version. The readme for 2.1 says (and might still say in 2.2) that the DX9 4:3 scopes are to be installed only if you are using static lighting. I probably should've deduced that on my own, but I'm a ******* :P. Anyway, your mod is great, and once I beat 2.1, I look forward to playing 2.2!

Good karma+1 vote
doggies
doggies - - 32 comments @ JOIN DUTY!

This comment has been posted in a private group.

doggies
doggies - - 32 comments @ Arsenal Overhaul 3

I'm using enhanced full dynamic lighting.

Good karma+1 vote