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Comment History
disgustang
disgustang - - 11 comments @ [DISCONT'D] [for 1.5.1] Mad Mags 1.5.1-18

Makes sense, thank you.

Good karma+1 vote
disgustang
disgustang - - 11 comments @ (OLD) Fillable canteens

Could you add bottles as optional maybe?

Good karma+2 votes
disgustang
disgustang - - 11 comments @ OPFOR_ ClearHUD and ClearMask - Minimalistic and Immersive HUD

Thank you for this, I was just about to ask as well haha

Good karma+2 votes
disgustang
disgustang - - 11 comments @ [DISCONT'D] [for 1.5.1] Mad Mags 1.5.1-18

Such an improvement over the original magazines mod. Should be part of base game imo.

Question though: Are stripper clips for mosin / sks planned considering the reload animations have them?

Good karma+2 votes
disgustang
disgustang - - 11 comments @ USEC 2 Merc voice line replacement

That sounds dope. Hope op or someone else could make this a thing.

Good karma+3 votes
disgustang
disgustang - - 11 comments @ Enhanced Shaders and Color Grading for 1.5.1

Ok after further testing I figured out its when the weather is transitioning that we get that awful looking greyed out lighting/gloss on everything for a minute or two.

Can this be looked into? Is this already known about?

Good karma+1 vote
disgustang
disgustang - - 11 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

FYI for anyone wanting to use Anomaly Magazines with this, read below:

I like the animations but the rebalancing is kind of off. Especially when using anomaly magazines. For example, the nerf to mag size on Saiga and Vepr-12 shotguns makes it so you can't reload your weapon until you're under 5 shells on Saiga or 8 on Vepr, even though the magazines for them both hold 10 shells each w/ anomaly magazines. The Oc33 auto pistol also has a mag size of 27 even though magazines for them are only 18. So on one hand you can't reload when you need to and on the other you can reload even when you have a full mag.

Luckily you can easily edit the problem weapon configs included in this mod in notepad and change the "ammo_elapsed" and "ammo_mag_size" to whatever you prefer. Its a couple lines down in each individual weapon config.

Good karma+1 vote
disgustang
disgustang - - 11 comments @ Modern UI v1.0.0

Wondering if this could get a patch? Moddb.com

Good karma+1 vote
disgustang
disgustang - - 11 comments @ Death Animations [1.5.1]

Works but sometimes enemies will stop to put away their weapons before going into a death animation. Even zombies lol

Good karma+1 vote
disgustang
disgustang - - 11 comments @ S.T.A.L.K.E.R.: Anomaly MAGS/EFT/BAS/TO/Anomaly HD Icons

Could you merge this one in as well? Moddb.com

Good karma+1 vote
disgustang
disgustang - - 11 comments @ Enhanced Shaders and Color Grading for 1.5.1

Love this mod but about a quarter of the time while using it I get ugly white / bright grey lighting all over the ground, grass, and trees. The character and weapon models also get what looks like an exorbitant amount of gloss all over them during this time. Tends to happen mostly in foggy or rainy weathers. Someone else earlier on in the comments had the same issue and has posted screenshots of it for reference.

Good karma+3 votes