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RSS Reviews  (0 - 10 of 59)
10

One of the best mods for Unreal/UT. Definitely a must-play.

7

Pretty solid mod for the most part.

A few minor annoyances and bugs like the bridge teleport not working sometimes, forcing you to reload a save previous to the pseudogiant fight or the radioactive suit not being removable.

Story is pretty ok, world is decently populated but some places have literally nothing to loot, like the zombie place. Breakables are purely decorative. Some bandit checkpoints respawn too fast.

Other issues are the lack of loners chatting or making some noise and some mutants getting stuck in place making them harmless.

A bit too short but overall it's a 7.5/10. With fixes it could go up to 7.7.

8

Oblivion for Quake 2

Mod review
7

The Journey

Mod review

(Mild spoilers ahead)

Really liked the new zone design and handmade map. Pretty proud of not using guides in this one.

Biggest issues with this mod are the lack of an actual ending (maybe I failed to trigger it) and weapons being far more inaccurate than normal, making the last strech especially difficult (sniper rifle is essential).

Some bugs or quirks that could be fixed are the quest NPCs in agroprom leaving their posts to loot bodies far away (made worse by lack of minimap), dropped weapons disappearing due to lack of safe boxes (and no way to repair them), the map not fitting properly with the player marker (playing in 16:9) and map teleporters not really making sense (which also aren't marked on the map).

It's a complete disservice to STALKER to make the VSS innacurate, that needs fixing ASAP.
I was also expecting the last NPC to give you a better suit with containers, not just some healing items.
Also should add a PSA noting that only DX10 and DX11 modes are playable.

Current score: 6.8 (could go up with fixing)

8

Spatial Anomaly

Mod review

Very well written, voiced and translated.

In terms of balancing it's a bit random with it being mostly easy but with hard parts. (Hint: Strafe left-right in that fight)

A bit dissapointed with you not really needing new suits since you barely get to use them.

The two later zones feel a bit empty on the A-life side with not much going on, plus some unused space.

Scripting-wise the infinite stalker spawners don't feel very reassuring.

But overall I'd recommend it just for the story alone and the spatial anomaly itself. Actual score: 8.5

6

Quake 4 in Quake 2

Mod review

Somewhat decent map pack.

A bit let down by the generally "cubic" design of most of the levels and lack of polish (glitching doors, doors not closing entirely at times, parts where you can get stuck, etc.).

Worst part was by far The Aqueducts and most of the vehicle sections since there's barely any cover and you're pretty much forced to use powerups to avoid death.

As for most of the mod it felt a bit grueling and repetitive after a while. Took around 4-5 hours. Reminds me more of Juggernaut than Mark Shan's levels.

Nevertheless, It was a bit entertaining trying to remember what parts of Quake 4 I was playing, and I did shed some tears of happiness at the sight of the Hannibal in its 10-polygon glory. The new sounds & music were also a nice addition.

7

Smart Decoy

Mod review
8

Autonomy Lost

Mod review
8

HTC

Mod review

Pretty nicely detailed sort of maps. Only problems are the pitch-black fight with the Black Ops (Because OF Nightvision kinda sux) and the same repeating barrels with little boxes in every room.

6

Half - Risen DEMO V - 2.0

Early access mod review

It's a decent 6.5 mod so far. The level design improves visually as you progress but some decisions like monster_urby says and having to explore pitch-black areas drag it down a bit.

Personally I didn't have problems with difficulty (on Hard) since checkpoints are pretty common and the human enemies at the end are much weaker than normal.