Autonomy Lost is the sequel to HTC (Hunt The Cunt). Once again you play as the HECU grunt Jane Doe, set directly after the events of HTC.

RSS Reviews  (0 - 10 of 25)

Played on medium and found gameplay balance/enemy spawns unfair in many cases, rather than challenging.

Minor note: in the very first room you can get stuck behind some crates in the back.

I had fun

10

This was a cool mod. It was not as impressive as HTC, but it had some nice-looking environments, like some of the large areas had a nice sense of scale to them. I played in Lambda1VR, so some of the rooms were quite impressive, with nice details in the offices, although I could have done with less mysoginistic posters, lol. Still I had a nice time playing in VR, I only got a little stuck figuring out I had picked up a keycard. I also managed to miss the first magnum and MP5. The final battle was cool. I had a hard time dealing with all the alien grunts in the mod, but they are kind of an underused enemy so I guess it was nice to see them.

The adventure continuous! Great to see what our heroine has to go through. Great map desing, but the fights are not that good some times, but there are enough. The view models are ok, also, great to have low poly models so to not hit hard on performance.
Thanks for the Mod!

good

10

I only wish it was longer, amazing mod and well worth a playthrough for anyone who has not yet experienced it.

it's meh

Too short, but I still like it. I wanna more! :P

9

Story: This is a conclusion to “hunt the c*nt” although you wouldn’t necessarily needed to play that as it’s only loosely attached to it. Like Freeman you were in suspended Cryo stasis and are under orders by G-man to obtain an unspecified Document for him. We do not know where the story takes place nor how much time has passed since “HTC”. And therefore that’s pretty much it what we get know of the story.

Mapping: The various levels are epic in their design thanks to lovely created architecture and night-watch – poke textures etc. There really isn’t much else to tell. In my opinion the mapping is flawless.

Gameplay: The levels take place in yet another mysterious facility that is not Black Mesa. It’s unclear what has happened in that facility but occasional screams aside the place is dead and well deserted except for the monsters. The game play is for the most part smooth although just like in the authors 1st release I wish there would’ve been some more scripted sequences to add more life to it. You basically just run and gun your way through empty corridors.

Audio: Now that’s one of the stronger aspects of this mod. Just like the author did in HTC he relies heavy emphasis on audio scripting to set a nice atmosphere in his creations. And he succeeds with it. How ever a better mix between audio elements and actual monster scripting would be well called for in my personal opinion.

Pro:
– Lovely mapping and texture usage.
– Fantastic audio setup. Be it elevator music, screams in the distance just to name few of the things.
– Nicely re-balanced monsters and new skins.
– Numerous secrets where you can find additional weapons such as the cross-bow or certain pc equipment. 🙂
– Solid game length.
– Few button riddles.
– Old school mod through and through.

Contra:
– While good looking and sounding. I sometimes felt the lack of personality this mod provides, thus sometimes it felt monotone.
– Some more npc scripts would’ve been welcomed.
– Rather short on story elements.

Conclusion: All in all it’s a solid and well made mode. Exploring the great looking maps alone makes it worth it. They must have build the Facility partially for giants. But it adds a nice certain realism aspect to it as you feel like you’re exploring a massive bunker complex.

The follow up to one of 2017s best Goldsource mods, it's no surprise that Autonomy Lost looks incredible... for the most part.

While a lot of the areas contain a ton of detail and nicely varied lighting, the last few sections feel terribly bland.

Same can be said for the gameplay. Nice and challenging throughout, but this takes a nose dive in the closing couple of maps with a lot of featureless open arenas. While this does mean you have great freedom of movement, allowing you to circle strafe larger enemies while filling them with buckshot, it also means that it is entirely possible to sit out of range of their attacks and plink away at them with the glock. It is also very easy to get trapped on the geometry in certain areas, requiring the player to use noclip to get out and proceed. It also has a couple of sections where I was apparently key hunting, without knowing that I was key hunting. I would see a message that I had acquired a key, only to backtrack, confused and searching for a locked door that I had apparently missed.

The plot is pretty basic to the point where it isn't really necessary at all. In fact, the intro text faded so quickly that I only really took half of it in.

Ambience remains fantastic throughout and is one thing that maintains it's high standard right up to the finale.

On top of all that, the mod is crammed with some really nice scripted sequences, as well as a number of easter eggs that reference music, movies and other videogames.

"Shake it baby."