Welcome to the history of Quake 4 in Quake 2 a total recreation of all the missions of Quake 4 in Quake 2.
It’s an alright map pack, pushing the upper limits of what it’s engine [id Tech 2] can do on par with Daikatana
Gameplay wise, it works like Quake 2 only more reprtive
Though I would have to deduct points in the aqueducts and most of the veichle segments where you have to use powerups to avoid being killed (heck I had to use console commands and I was playing on medium difficulty) I can’t imagine anyone playing on hard+
Also another small criticism I have is how generous (perhaps a bit too generous) you were with ammo and powerups that I mainly used a few weapons bc of how generous ammo was (again on medium difficulty)
Somewhat decent map pack.
A bit let down by the generally "cubic" design of most of the levels and lack of polish (glitching doors, doors not closing entirely at times, parts where you can get stuck, etc.).
Worst part was by far The Aqueducts and most of the vehicle sections since there's barely any cover and you're pretty much forced to use powerups to avoid death.
As for most of the mod it felt a bit grueling and repetitive after a while. Took around 4-5 hours. Reminds me more of Juggernaut than Mark Shan's levels.
Nevertheless, It was a bit entertaining trying to remember what parts of Quake 4 I was playing, and I did shed some tears of happiness at the sight of the Hannibal in its 10-polygon glory. The new sounds & music were also a nice addition.
Nothing to do with Quake 4 at all