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Did`ko
Did`ko @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V1.0.6

Long story short. It always seemed to me that in this game by default radiation kills the player too quickly. In real life this does not happen. I was born in Ukraine and live in Kyiv. I work in television, so I go to many places. In Chernobyl, and Pripyat including. I have been there many times. And I met many people who saw the Chernobyl explosion with their own eyes. Many of them are still alive and well. The last time we were escorted around Pripyat by a man who received burns from an explosion, took part in the liquidation of the catastrophe, and has never left the city since then (he lives outside Chernobyl, but works there every day). Legal stalker literally. We were at the last floor of Polissya Hotel, in the "Diggers" village as well, and approached the "Red Forest" (which, to be honest, doesn't look much like a forest, because it was cut down and bulldozed). I visited the radioactive zones, which in this game by the number of RAD already killed the player. Once I was inside the Chernobyl nuclear power plant right behind the wall of the destroyed power unit (in a special suit, of course). And there are many of us. I do not want to treat without respect the people who saved from this disaster and died. But radiation is not as deadly as it is shown in this game. I'm glad that this modification fixes this aspect.
PS: I understand that the setting of the game has little to do with the real world).
PS2: If someone decides to visit Ukraine, including Chernobyl, it is an absolutely impressive experience, and absolutely legal. We have realized excursions. In the reactor including. This is not advertising).

Good karma+7 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Great news! Magnificent job!

Good karma+1 vote
Did`ko
Did`ko @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V1.0.6

Thanks! It would be really cool if the high amount of radiation in the body reduced the total amount of HP, as is the case with stamina. Together with BHS, this would give a strong debuff.

Good karma+1 vote
Did`ko
Did`ko @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V1.0.6

So I tried using this mod together with BHS again. Save / Load fixed the rapid loss of HP from radiation. But now radiation does no harm at all (regen is off). But I only tried to sleep for a few days with maximum radiation. Maybe it's because BHS heals when you sleep. Stamina penalties work well.

Good karma+1 vote
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Yep. Can confirm. Dead zombies causing "waunded_1_idle_0" CTD. Just spawned a lot of advanced ones, killed them, than save, load - CTD.

Good karma+2 votes
Did`ko
Did`ko @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V1.0.6

Ok. So it adds local hitboxes to the player. In most cases, they work quite accurately. For example, if you step on an "burnt fuzz" that is located on the ground, only the legs will be affected. If you approach this very anomaly hanging from the ceiling, the affected will be something above the waist. The same story with bullets and monsters.

This is a description from the author:

Head - Head health, if it goes to zero, you die.
Torso - Torso health, if it goes to zero, you die.
Arms - There are two bars close to each other for each arm, if one of your arms goes to zero, you'll drop items you holding right now in your main slots, however you can still use knife/pistol, so, carry a pistol there. If both of your hands go to zero, you wont be able to use all 3 slots.
Legs - There are two bars, one for each leg. If one of your legs goes to zero, you wont be able to run (standard running, not sprint), so you'll have to move slowly or crouch-walk. If both of your legs go to zero, you'll be able only to prone or slow crouch walk.
To restore body part health points, sleep in bed or use medicine. One hour in bed restres 1 health point, so get yourself enough water and food if you want to heal this way. (You can also enable auto regeneration if you want.)

Healing items info:

Healing adds health points for limited amount of time, you need to take some post healing measures to convert temporary health points into static health points, such as using bandages as fixation for injured muscles, or using tablets to ease work of nervous system.
Some harsh medicine can be harming (it wont remove your health points, however it may convert your static health points into temporary)

First aid:

Morphine, The Rebirth, Adrenaline, Cocaine, Diclofenac sodium, Metamizole, Stimpack, Military Stimpack, Scientific Stimpack, Medkit, Military Medkit, Scientific Medkit, Tourniquet, Survival Kit, Bandage.

Post healing items:

Caffeine tablets, Psy-block, Sleeping Pills, Hercules, Anabiotics, Small Glucose Shot, Large Glucose Shot, Metamizole, Diclofenac sodium, Tetanus vaccine, Vinca, Yadulin, Akvatabs, Chlortetracycline, Sulfadimethoxine, Etperazine, Anti-rad, Cystamine, Potassium iodide, Antidote, Radioprotectant.

Good karma+1 vote
Did`ko
Did`ko @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V1.0.6

Do you mean if there is anyone who can explain how it works in the technical aspect, or how is its presence reflected in the gameplay?

Good karma+1 vote
Did`ko
Did`ko @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V1.0.6

You're just a legend! Thanks!

Good karma+1 vote
Did`ko
Did`ko @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V1.0.6

Great mod! But as I can judge, it is not compatible with Body Health System. I'm losing HP right away still. And both mods use the same button to check health/radiation. For me, it's even convenient, because I made the HUD turned off by default, and only 2 HP display modes (on / off). Therefore, when I press the button - I check my condition for all aspects, and the next click clears the screen. And of course the realistic version changes medicine, which is also not compatible with BHS.
Is it possible to make the classic version compatible with BHS?

Good karma+2 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Lol. I'm not a author, just trying to help.

Good karma+2 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Imgur.com

I created every possible squad of the monolith several times through the debug menu. They all died from bullets. Please, the next time take a screenshot of corrupted model. This will help the author to fix it.

PS: fixes are cumulative. You need to install only last one.

Good karma+2 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

So, about my last CTD on Cordon. I reloaded the location (save was corrupted with waunded_1_idle_0). For the test, I killed everyone on the map, trying as often as possible to only injure, saving the game with the still alive enemies lying on the ground. And immediately loading the save. And it works fine for me. No errors or CTD.

Good karma+2 votes
Did`ko
Did`ko @ Arszi's Mutant Bleeding V1.1

Awesome! Thanks.

Good karma+1 vote
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

CTD on Cordon:

Expression : motion_ID.valid()
Function : CKinematicsAnimated::ID_Cycle
File : ..\xrRender\SkeletonAnimated.cpp
Line : 240
Description : ! MODEL: can't find cycle:
Arguments : waunded_1_idle_0

There was a Сlear Sky on the map, Bandits, Military and Loners. Somewhere in the distance was a battle. Someone was wounded, maybe killed. All the saved games that were made after this battle corrupted.

Good karma+2 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

So I spawned a bunch of times each type of the squads. Jumped across the Zone. Loaded my save with a previous fix (2.0) where the "Garbage" map was corrupted with "death_init" CTD before, and it works flawlessly now. No critical errors, no visible bugs as for me.

Great work!

Good karma+2 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Great news! Cant wait to play.

Good karma+2 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Yep. Sorry. Its fixed in second update. I copied old gamedata backup. Everything looks OK. Except CTD).

Good karma+1 vote
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Stalker_gatekeeper (Cerberus) id 31861 lacks texture:

Imgur.com

Good karma+2 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Thanks!
Tried some more today. I created each squad more than 20 times. It looks good and works flawlessly, as for me. This is the only problem squad that causes CTD Imgur.com

Good karma+1 vote
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

So before I started a new game I decided to test as much as possible. Each location loads normally for me. Each suit works well (tried them all). All stalker squads spawning well with the debug menu, except one. Its stalker_squad_veteran (in the end of the list):

Expression : motion_ID.valid()
Function : CKinematicsAnimated::ID_Cycle
File : ..\xrRender\SkeletonAnimated.cpp
Line : 240
Description : ! MODEL: can't find cycle:
Arguments : death_init

stack trace:

This does not happen every time and sometimes you need to create several squads. So considering that some squads I've created only once, it can happen to others as well.

PS: an example of the same error from a russian site:

Expression : motion_ID.valid()
Function : CKinematicsAnimated::ID_Cycle
File : E:\stalker\patch_1_0004\xr_3da\SkeletonAnimated.cpp
Line : 136
Description : ! MODEL: can't find cycle:
Arguments : waunded_1_idle_0

Причина:Игра не нашла в какой-то модели анимацию с именем waunded_1_idle_0.

Лечение:

В первую очередь проверьте правильность написания имени анимации. Если в названием всё впорядке, тогда либо заменить/удалить модель, либо добавить/переименовать анимацию.

Good karma+3 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Great job! Tested your mod on a new game for a few minutes - everything looks rly good. Sadly it doesn't work with my current save. I fixed two minor incompatibilities with other mods (few lines) - same result.

Expression : no_assert
Function : CXML_IdToIndex<class CSpecificCharacter>::GetById
File : g:\projects\stalker\anomaly2-engine\src\xrserverentities\xml_str_id_loader.h
Line : 114
Description : item not found, id
Arguments : sim_default_military_2_default_8
stack trace:

I will try fresh install tomorrow and a new game.

Thanks again!

Good karma+2 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Wow. That was fast response. Thanks.

Good karma0 votes
Did`ko
Did`ko @ Anomaly HD Models Addon [Exoskeleton_Update]

Russian army in Ukraine? Chernobyl is not part of Donbass, if you didn't know.

Good karma-2 votes
Did`ko
Did`ko @ Bart Good Ammo Counters For Anomaly V1.03

Is it possible to hide the ammo type icon? Cant find anywhere the right line.

Good karma+1 vote
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