Lead Engineer at S.T.A.L.K.E.R. 2 OldConcept You can contact me via mail - I usually respond within a few days.

Comment History  (0 - 30 of 403)
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

CoC is standalone and you install it in separate directory (don't put it inside CoP directory). It only needs CoP registry entry to confirm that you own the original game.
After installation you should download the 1.4.22 patch and copy files from the zip to your CoC install directory.

Good karma+1 vote
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

NPCs use medkits the old-school way as it was back in SoC. They regenerate hp instantly and will use the medkit whenever their health reaches 20% (or maybe 30%, I can't remember) threshold.

Good karma+1 vote
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Back in the day I received a 64bit 1.4.22 fork from some guy. It's stable 99% of the time.

I've played for about 300 hours ever since I received it and there wasn't a single out of memory crash. You can use it unless you're playing the 1.5 build.

Backup your bin folder and replace it with this:
Drive.google.com

Good karma+2 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

The way info_portions work it should be possible, unless there's a conditional that checks player's faction somewhere down the storyline.

Good karma+2 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

In 1.4.22 it should be available at both scientific bunkers after obtaining Heavy Pockets achievement or can be found in a stash as random loot.

Good karma+2 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Cool, I've been anticipating the release for a few years now!

Good karma+4 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I suggest looking for other modders and join forces on a forked version of CoC. I don't think Alundaio and other guys have time to supervise the project anymore.

Good karma+3 votes
Diegtiarov
Diegtiarov - - 403 comments @ Cordon

Cool stuff.

Good karma+1 vote
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

You can refer to ui_*.script files to examine how certain things are done.
Keep in mind that some things are hard-coded (such as mutant PDA picture coordinates) and you might want to load them from separate config file to a table instead. Just to avoid clusterfuck in some places while experimenting with the code. I think you can find functions in Alundaio's code (alun_utils.script) to deal with serialization.

I suggest you look at ui_itm_backpack.script first. That's the window you see whenever you want to create a stash (the one where you input the name of your stash). It doesn't tell much but it's a good start.


For in-depth info you may look up the engine source code, but it might appear like voodoo magic at times.
This code is most likely newer than what CoC currently runs on, however, the functionality of particular functions presumably remained the same.

Modified Open X-Ray source code (CoC):
Github.com
Github.com

Alternatively, non-modified Open X-Ray source code:
Github.com
Github.com

Good karma+3 votes
Diegtiarov
Diegtiarov - - 403 comments @ What happened to Call of Chernobyl 1.5?

Hit me up.

Discord: Diegtiarov#9797

Good karma+4 votes
Diegtiarov
Diegtiarov - - 403 comments @ wepl's Hit Effects

Cool stuff. Might force you to throw your PC outta window on Iron Man, though. :D

Good karma+2 votes
Diegtiarov
Diegtiarov - - 403 comments @ Unexpected attack on Rookie Village.

These shots are a bit too dark because my lumscale_amb was set to 0.3 instead of 0.7.

Good karma+1 vote
Diegtiarov
Diegtiarov - - 403 comments @ Dead... but for good?

I forgot default DoF settings and had to delete my user.ltx afterwards, but it was worth it.

Good karma+2 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Gameplay Rebalanced addon for CoC 1.4.22 is dropping next week. It will support both OWR as well as Outfit Addon.

Probably it's going to be the last version of it pre-1.5, except for the hotfixes.

Good karma+3 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Progress on Gameplay Rebalanced addon can now be tracked via repo: Github.com

Good karma+2 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

fire_queue was already experimented with and I managed to achieve suppresive fire alike behavior. I was actually scared of NPCs when I got pinned behind a cover during test runs. :D

Good karma+2 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

There was some serious simulation reconfiguration (mutant types tied to certain areas, difficulty scaling as you enter northern areas etc), trader jobs added here and there, some plans regarding special events (this and sim reconfig is where lack of Lua knowledge forced me to finally sit and learn it).

I got my hands on damage calculation formulas and I will be adding more NPC profiles due to this. This means that toughness of NPCs will be determined by their armor (values distributed across characters depending on model used). Other statistics such as player detection speed or field of view will be tied to corresponding ranks.

Perhaps there will be another round of cartridges tweaking... but we will see.

Good karma+2 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

To the random wanderers seeking update on Gameplay Rebalanced addon (it's been almost a year without any trace of being alive) - it's not dead. At least not yet.

I will do my best to release it as soon as I sort out C++ so I can proceed to Lua and finally code/edit required scripts.

Good karma+13 votes
Diegtiarov
Diegtiarov - - 403 comments @ Photographers of the Zone

Whereas I agree with the fact that group should be focused on photographs, non-ordinary screenshots could also be accepted as long as they were made without HUD, or at least be put on some hosting in a pre-edit state (they could do very well as a thumbnails if edited properly). This means "usable" parts of them would be utilized whenever somebody decides do to the final cuts.

I think that would do for a sub-group, though. Only thoughts thrown in the air there.

Good karma+2 votes
Diegtiarov
Diegtiarov - - 403 comments @ Photographers of the Zone

Let's see if I still have any screenshots hanging around on my HDD.

Good karma+2 votes
Diegtiarov
Diegtiarov - - 403 comments @ A.R.M. v1.3 [CoC 1.4.22]

Yeah, I remember tuning all the values back in the past for my addon was pure pain to the ***. Ended up touching both armor values and ammo AP capabilities to balance things out.

You will be safe with this addon, stalkers. Just remember to use covers. :)

Good karma+3 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

It probably contained assets ripped from one(or many) Bohemia Interactive's projects. Misery mod was also struck by copyright.

Well, that's what you get for using someone's things in your things. They shouldn't have done that if they knew assets weren't theirs.

Good karma+3 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Stashes are generated in the SoC/CS style with only difference that loot is randomized. Items aren't just lying around and are stored in various types of containers.

Do missions or download an addon which allows you to get stash coordinates from stalker corpses.

Good karma+1 vote
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

That guy gets fixed in 1.5.

Good karma+4 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

X-Ray engine does what X-Ray engine wants.

Good karma+1 vote
Diegtiarov
Diegtiarov - - 403 comments @ SHOC icons to Outfit addon / UPDATED! COC 1.4.22

I wish we would drop these on the ground and they would act like figurines.

*Can you collect them all, stalker?*

Good karma+13 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I'm searching for some people to help me with testing of new version of Gameplay Rebalanced as I can't check everything alone (official release is planned to come right after CoC 1.5).

Literally whole squad simulation gets overhauled (who and what can appear in certain areas in the Zone). Introduction of Zone scaling (the deeper in the Zone the more dangerous it becomes) and some minor tweaks to the AI configs, which aim to increase the skill variety across the stalkers.

PM me for details if you're interested.

Good karma+8 votes
Diegtiarov
Diegtiarov - - 403 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Actor appearance is strictly tied to outfit. Even if you don't wear a helmet while using Bulat suit, the Sphere M12 will be there on character model.

Good karma+2 votes