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Comment History
DeTortor
DeTortor - - 3 comments @ TES:TW 2.0 - new mercenary armies

Looking great so far, small thing I noticed is Black Marsh could use a lil polish around the pop up text

Also, can't help to pitch the idea for Shivering Isles units to be used as Universal Mercenary Units, like Mercenary Spearmen or Crusader Knights that could be purchased by multiple Nations on Vanilla and Americas

A Door in Niben Bay was able to appear during the Oblivion Crisis, I was thinking that a Near-Lore way to justify putting it in would be have your general stand around in the open for 2-5 Turns, outside a city, fort, or ambush position. Then after staying still for the prescribed amount of turns one of the Choice Scripts pops up and have Haskil, Sheogorath or whoever offer the Player units of Archers, Swordsmen, Spearmen with Shivering Isles Units. Hell, you could even have stuff like Hungers for Calvalry or Fleshhounds in addition to Golden Saints and Dark Seducer standard infantry.

Just a suggestion, games already going to 10/9 status in my book.

Good karma+1 vote
DeTortor
DeTortor - - 3 comments @ Third Age: Reforged

Man, Medieval II was my favorite game growing up. Now between this mod and the Elder Scrolls conversion it's back to the top of my list.

Good karma+5 votes
DeTortor
DeTortor - - 3 comments @ The Elder Scrolls: Total War

I just reinstalled Medieval II after purging my library and was deciding whether to run this or The Third Age. Decided to go for this mod first, but I wanted to know if there's any conflicts if I install both?

Good karma+1 vote