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Comment History
deton24
deton24 - - 17 comments @ Far Cry 2: Remastered Game (New Dunia)

Hello dannyhl2!

I'm really glad you uploaded my EAX.dll different libraries enhancing sound positioning from PCGamingWiki, even adding an additional one, since I noticed that someone deleted my entry there.

I think it's also crucial to add that modified eax.dll is not enough.

1. Please write about EAX and 3D sound restoration, or just attach dsoal in your Better Sound folder:

or link to Alchemy for All:
Forums.thedarkmod.com

People with EAX.dll only, won't hear full 3D. DirectSound wrapper is still necessary! Please write about it.

Can I ask you exactly what:
DS3D_CACHE_SIZE
line does?

2. Also great find with NBVoices. Unfortunately, it causes crash of the game while using DSOAL wrapper. With Alchemy it works fine. Please write in description/readme about it.

3. I encontered a bug when 16:10 resolutions (e.g. 1920x1200) have black bars.
Now even Reshade doesn't work properly anymore, even in 1920x1080. With old two backuped patch files it works normally. With Reshade it additionally squeezes the aspect ratio shortly after launch/alt+enter toggle and later in game it makes the game visuals distorted/doubled weird bug. Without Reshade the are just black bars on 16:10. I updated Reshade to the newest version (in 4.5.4 just insert preset name in installer, dont't click on (...) to chose default preset, it wil crash the application) and now there is no doubleddistorted/doubled weird visuals bug, but black bars remains.

Bug fix: I set up in system 1920x1080 with 1920x1200 in the game and it makes 16:10 to work as it should.
But if you minimize or go to window mode it will break again.

4. The game always works in DX9 after restart though I picked up DX10 version version of the mod.
I deleted config as in readme, and just set up resolution in the game. Now it's in DX10 as Afterburner reports. I restart the game, now it starts in DX9 all the time, and option of DX mode disapeared in options. In config everything is set to dx10. The game in DX10 looks slightly better though HDR cannot be enabled.

Bug fix: When using Reshade, make sure that only one injector is present in bin folder (dxgi.dll or d3d9.dll) not both, otherwise it will force dx9 after every game restart when config is not deleted.

5. Big performance drop in comparison to vanilla game.
Is this mod intended to work with default graphic settings or you should manually set everything to max?
What about writing something about it?
Because on max details, there is not even GPU, but very CPU intensive FPS drop. And even without one-frame latency fix it drops to 30-40 frames on old Quad Core CPUs with all details set to max, so warn people about it. GPU is not the problem (~RX 570).

~Bug fix: Don't set shadow to max. Consider also lowering geometry and terrain.

*. Generally, I'd put your DARE.ini into correct Data_Win32\SoundBinary instead of just SoundBinary (because how the people should know where that folder exactly is to replace the file?) the same goes to patch files.

*. Also feel free to write in the description some details about all of this sound positioning changes (DARE.ini, eax versions, DSOUND wrappers etc.) since in thia state now it gives vague impression of what has been changed. I know these details, but people don't.

*. Please write more about tweaks you've made to graphics engine beside things like textures you already described. It might be useful for people who don't know if it will be still better to use the mod with lower settings in comparison to vanilla game maxed out. Maybe vanilla graphics mod is posible?

*. I'd also write about posible unlock of Predecessor Tapes additional missions:
Pcgamingwiki.com
and about Intel missions pack.

*. Link about eliminating one frame latency fix. It gives much more smoothness on CPUs fast enough:
Pcgamingwiki.com

Good karma+2 votes
deton24
deton24 - - 17 comments @ Medal of Honor Win 7, Win 8 fix

Yes, it works on W10, but it's not always necessary.

By the way, it's just GLDirect (opengl>d3d9 wrapper).

Good karma+1 vote
deton24
deton24 - - 17 comments @ Jericho's Mega Vehicles Pack

In case of crash on startup, use additionally gsx.asi: Yadi.sk

Good karma+1 vote
deton24
deton24 - - 17 comments @ mSE (m2011 v2.0)

Please let me know if it does work
Web.archive.org

Generally cars are just in "Cars" folder.
No need to replace everything.
The rest includes texts, some graphic changes, ENB, and Tex Mod with probably replaced car logos.

Good karma+1 vote
deton24
deton24 - - 17 comments @ mSE (m2011 v2.0)

Old upload from Gamefront from 2011:
Web.archive.org
Be aware. Your save will disapear. Made a backup!
I couldn't even restore made copy. Even with an old game backup installation.
I had to set in 13AG \scripts .ini configurator, custom save directory:
CustomUserFilesDirectoryInGameDir = 1
and copy the backup of saves there:
\NFSUG\1\NFS Underground\[place save files here]
The mod contains not only the cars, but also ENB, texts, and edits some game visuals ("Global" folder), and textures via Texmod.

Good karma+2 votes
deton24
deton24 - - 17 comments @ Max Payne Remastered 1.3

It looks like graphic novels wasn't upscaled.
Even better, because it would be incompatible with other language packs than English, but it could be added as an option imho.

Good karma+1 vote
deton24
deton24 - - 17 comments @ Max Payne Remastered 1.3

I see also that new startup fix is attached (fixes problem with error during loading prologue level with tex mod installed)

Good karma+1 vote
deton24
deton24 - - 17 comments @ Max Payne Remastered 1.3

There is no need to apply fix by Darkje, since it relies on game sound files replacing. It is enough to paste IndirectSound library nearby main exe, and sounds work fine.

edit
- IndirectSound is already attached in the mod, instead of Darkje fix.
- Startup fix attached
- Steam exe attached and retail one (NOCD from startup fix)
- No widescreen

Good karma+3 votes
deton24
deton24 - - 17 comments @ Payne Evolution Enhanced Edition Full Final

I couldn't set up the mod with Reshade properly.
There is dark overall in the middle of the screen when I use newest 13AG files. On stock game, screen is fine.
Attached d3d9.dll here from older version of 13AG widescreen fails to load as dinput.dll.
No entry in library...
Editing d3d8 to 9 in ini doesn't help.
Once I ended up with maxpayne2.exe crash while messing around with all files to make it work. Nothing.
I ended up with attached widescreen and no reshade.

Hmmm.... It would be nice to adapt new widescreen version to this mod.
Old version not loads as dinput in order to pass through d3d9 of Reshade.
I overwritten ini, and also edited manually two options described for beeing exclusively set for this mod.
As I said, in the best scenario I endeded up with dark overall in the middle of the screen....

And, dear The Silver... I felt like I was playing Max Payne 4 for a few hours. I'm speechless.

Good karma+1 vote
deton24
deton24 - - 17 comments @ Max Payne 3 Old School Mod

I didn't know that! :)

Good karma+1 vote
deton24
deton24 - - 17 comments @ Max Payne 3 Old School Mod

I know...
And in the reality Horne was his mother ;)

Thanks for your contribution in making MP3 better!

Good karma+2 votes
deton24
deton24 - - 17 comments @ Max Payne 3 Old School Mod

Yeah, please continue your good work!
The only thing which stops me before using previously mentioned mod during my first contact with the game, is that the guy wears the same leather jacket through the all game, and nothing which would fit to game environment, so your idea is really good.

Good karma+1 vote
deton24
deton24 - - 17 comments @ Max Payne 3 Old School Mod

Timothy Gibbs mod is already made.
Or maybe you can do better version. There is original and remodeled HD one.
Moddb.com

Good karma+1 vote
deton24
deton24 - - 17 comments @ Medal of Honor Allied Assault HD

Link down. Here it is:
Gamewatcher.com

To turn on Glide, type in console (turn on in settings): set r_gldriver 3dfxgl
and then overwrite this .dll with gldirect5 opengl32.dll, so rename it, and overwrite. Then Sweetfx/reshade works in D3D9 mode at least.

@down
Nope

Good karma+2 votes