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Comment History
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

I have not explicitly tested HFX v3.1 to run on the latest GAMMA, however, I would imagine, given that the correct installation steps were followed with respect to DLTX compatibility, install order, etc., that it should be doable/functional with GAMMA.

To answer your other question, HollywoodFX (v3.1) and Cinematic VFX (v3.7) are two separate visual FX addons for Anomaly. These addons essentially change and improve upon the particles/effects found in Anomaly. HFX v3.1, the latest version, merges these two together so that they work in tandem and effects from each share the same consistent art-style and visual FX experience.

Hopefully this explanation helped,
Cheers

Good karma+2 votes
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

I've looked through every particle option in both the editor and in game on vanilla Anomaly v1.5.2; this effect is not present in the blood impact effects.

If possible, could you please post the "particles.xr" file that you are using in your game? This file is located in the "gamedata" folder of your Anomaly game directory.

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Thank you for providing the screenshot.

After taking a closer look, this is not HFX causing this effect/feature. It is more likely from some other addon provided by GAMMA that loads either a loose particle or achieves this effect via a script. However, to be absolutely sure, try disabling HFX and see if the headshot effect still occurs.

Cheers

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Yes, you can simply delete them, and it should solve the issue. If you see more of these same issues, you can simply repeat the process.

When I get the time I will update the BaS compatibility.

Cheers

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

I am unsure of what the issue seems to be, could you please provide a screenshot?

Note that installing the HFX option will yield more intense/larger hit effects, with RFX yielding less, and then MFX yielding the least.

Cheers

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

You can comment out these override sections in the file:

"C:\stalker\anomaly\gamedata\configs\mod_system_hfx3_bas.ltx"

To make it functional for now until I get a chance to look at the new BaS update.

Cheers

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

This override comes from the provided BaS v1.5.1 compatibility patch, I have checked this hud section and it does exist in BaS v1.5.1.

If you are playing HFX with the provided BaS patch installed, but do not have BaS installed, that will cause it to crash.

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

Thanks for reporting this issue, this fix will be included in the next update.

These textures were for particles that were unused, but still packaged, in HFX. I have removed these particles and this should fix this issue, however, I don't believe these missing textures would of been the source of your crash, as they are typically just rendered as missing (i.e. black squares).

Could you please provide the crash log details?

Cheers

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

If you are experiencing black squares, then you are missing textures, perhaps from an incorrect install/uninstall.

I have tested HFX v3.1.4 on Vanilla Anomaly v1.5.2 and these fire textures/particles (such as any campfire or the moving fire anomaly on the way to Yantar from Wild territory) are working as intended.

Ensure that the textures/texture folders from the HFX download archive are located in your gamedata folder, if they are not, try reinstalling and that should fix the issue.

Cheers

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

HFX v3.1 cannot be installed alongside CVFX v3.7. If both addons are installed together, one will overwrite the effects of the other and vice-versa. HFX v3.1 is already internally merged with and has CVFX v3.7 packaged, there is no need to have both installed.

As for the muzzleflashes, they have been optimized/reduced significantly in update v3.1, (v3.1.4 download archive version), however, if there is still concern, I will look to optimize them further in the next update.

Cheers

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

Yes, this smoke grenade effect was merged over from CVFX v3.7 unedited. If I recall correctly the color of the smoke is set via color parameters on the particle-side, so there is no way to edit the textures to change it from your end.

I agree that a conventional grey smoke color would be more suitable here. I will change it in the next update.

Thanks for the feedback
Cheers

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

Fragment simulation from explosions can cause unnecessary lag spikes during gameplay since the frags utilize the same impact effects as the bullet impacts. These simulated frags are potentially rendering 1-5k additional particles per explosion depending on the number of frags spawned and how many of those frags hit a surface. This change was made a few years ago for HFX as a small gameplay-for-performance trade-off in this regard.

If you wish to play with fragment simulation enabled, all you have to do is navigate to the "gamedata\configs\mod_system_HFX3.ltx" file and delete all the lines below the sections titled "EXPLOSIVES" and "GRENADES" (in the first 0-60 lines or so of the file), and the values will then default back to vanilla. I have added these instructions in the FAQ for anyone else who may wish to do this.

Unfortunately, disabling the impact effects generated by frags would not be possible without engine edits, to my understanding.

Hopefully this gave some insight as to why this is,
Cheers

Good karma+2 votes
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

BoTZ won't be compatible with HFX nor CVFX. As stated in the addon description, HFX won't be compatible with any other addon that modifies particles, unless the loose particles themselves are offered.

Cheers

Good karma+2 votes
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

I am considering it, however, that would be a little later down the road.

Cheers

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v2.0 (Legacy)

Greetings all,

This is the older version of HFX, i.e. HFX v2.0, which was provided for those who still wish to play on the older version. This version is outdated and is no longer being developed or supported, it is merely here for convenience.

If you are looking for the newer version you can follow this link: Moddb.com

Cheers

Good karma+5 votes
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

Yes, you can just delete that file, it was an experimental file I somehow missed and forgot to remove from the archive before uploading. I have updated the download archive to remove this file. Thanks for pointing it out.

Cheers

Good karma+6 votes
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings,

In the future I will likely patch HFX for Expedition.

Cheers

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

Greetings TheMrDemonized,

Thanks for the feedback. I've read in the patch notes for v1.5.2 that loose particles can now be loaded which I assume will now be the new standard moving forward.

As for DLTX I am working towards support for that at the moment for BaS, TAZ, Blindside, etc.

Cheers

Good karma+2 votes
DeathOrchid
DeathOrchid - - 22 comments @ HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]

🆁🅴🆂🅴🆁🆅🅴🅳

Please consider reading the addon description before installing the addon.

8-6-22 (v3.0 Major Release):
HFX v3.0 has been released, read the changelog to see what's new! This is by far the largest update, so please read the addon description carefully, as a lot has changed. HFX v3.0 is now fully and properly integrated with CVFX v3.7. If there are any issues or you wish to offer feedback please leave a comment below.

8-7-22 (DLTX Compatibility Patch)
HFX v3.0 is now compatible with Blindsides by DLTX and requires Anomaly v1.5.1/v1.5.2 DLTX. Please read the addon description or else you will run into crashes/issues.

8-9-22 (Hotfix)
Removed the weapon smoke/heat/trail effect altogether for now, apologies for any inconvenience this feature might of caused. This should fix the muzzleflashes for other weapons addons, if any seem not right let me know. This cut feature will be reworked and reimplemented in the future. Also removed a script file causing issues that was unintentionally left in and fixed the DLTX file that was causing a crash with a weapon that was removed from the game. If you were receiving crashes before, try downloading and reinstalling.

8-17-22 (v3.1 Update):
The HFX v3.1 update aims to fix all the issues and concerns that HFX v3.0 may of introduced upon initial release and also implements the community-based feedback and requests. I would recommend uninstalling the older version of HFX, and reinstalling a fresh HFX v3.1, as this version should now fix most, if not all, previous issues that HFX v3.0 may of introduced. The complete list of changes for HFX v3.1 can be found in the change-log section in the addon description above. Enjoy!

8-19-22 (DLTX Compatibility Patch)
HFX v3.1 is now compatible with "Boomsticks and Sharpsticks" (BaS) v1.5.1 by DLTX. All muzzleflashes for BaS weapons should now be correctly oriented and work as intended. The DLTX compatibility patches were also reworked so that they can be used in parallel (i.e. you can play with BaS + Blindsides together), this should work for all future compatibility patches as well. An FAQ section was added to the addon description to hopefully answer some common questions. Installation instructions are also in the addon description. Enjoy!

8-20-22 (Hotfix)
Fixed a small issue caused by a mis-define in the BaS DLTX compatibility patch.

8-29-22 (Hotfix)
Fixed a small issue caused by a mis-define in the vanilla DLTX compatibility patch.

9-22-22 (Hotfix)
Fixed several small issues/inconsistencies such as unused assets causing a crash, changed smoke grenades to use conventional grey colored smoke instead of green smoke, and further optimized muzzleflashes.

Good karma+11 votes
DeathOrchid
DeathOrchid - - 22 comments @ Kompendium

Greetings,

To give a little insight,

That specific crash occurs if you do not have the HFX "compatibility patch" installed that is included in the "Boomsticks & Sharpsticks" addon (R23 version). You should not have any further problems with particles once that patch is applied.

This will be fixed in the upcoming version of HFX.

Thanks

Good karma+1 vote
DeathOrchid
DeathOrchid - - 22 comments @ NekroModPack v1.0

Greetings,

I am the author of HollywoodFX.

I can confirm that HFX v1.1 is compatible with:
Vanilla Anomaly v1.5.1 (playtested 20+ hours)
Vanilla Anomaly v1.5 Beta 3.0 U4H8 (playtested 150+ hours)

After decompiling and also performing a binary file check, it appears that the vanilla "particles.xr" file was unchanged from Anomaly v1.5 B3U4H8 to Anomaly v1.5.1, meaning the devs did not include/modify any new particles or any new particle references in the game files. This would mean that HFX v1.1 would still be inherently compatible on both versions of Anomaly (vanilla).

HFX v1.1 is also compatible with "Boomsticks & Sharpsticks" addon given Nekrokant applied the "HFX/PR compatibility patch", which after file searching this addon pack, it appears he did, so there should be no problems there.

To my knowledge, other than HFX v1.1 and Particles Remade, there are no other addons in this addon pack that modify vanilla particles, so there should be no problems/crashes regarding particles themselves.

Hopefully this cleared things up.

Good karma+4 votes
DeathOrchid
DeathOrchid - - 22 comments @ Yet Another Winter Mod v2.0 U4H8

This addon doesn't require starting a new game. (I have installed and played with this addon midway on a ~50hr play-through)

Good karma+3 votes