Add addon HollywoodFX v2.0
Location
Addons
Filename
HollywoodFX_v2.0.3.zip
Category
Effects GFX
Licence
Proprietary
Uploader
DeathOrchid
Credits
DeathOrchid, AyyKyu, Ghost-2142
Added
Updated
Size
1.26mb (1,321,288 bytes)
Downloads
22,836 (88 today)
MD5 Hash
35ce85385c4689b0ce542790e043ea0c
Embed Button
Embed Widget
Description

HollywoodFX (HFX) is an addon for Anomaly v1.5.1 that improves the in-game impact effects and makes them more Hollywood-like. With this addon, dust, smoke, and debris, will now fly around, bounce off surfaces, and linger in the air, meant to increase the intensity during firefights within the game.

Preview
HollywoodFX v2.0
Comments
DeathOrchid Author
DeathOrchid

*Reserved*

Please consider reading the addon description before installing the addon.

*Update: February 14th, 2021*
Small tweak - HFX v2.0 file structure has been rearranged to make installation even more straight-forward for users doing a manual install or using a "mod-manager". The updated installation instructions are in the description.

*Update: February 18th, 2021*
Small tweak - Updated HFX v2.0 grenade .ltx files to be more compatible with the "Boomsticks & Sharpsticks" addon (1.5.1 version) as well as other addons.

*Update: February 21st, 2021*
Small tweak - Updated HFX v2.0 "items_explosives.ltx" file as it was using an outdated version of the file from a previous Anomaly version.

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Schuchart
Schuchart

**** YES!

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Beef_Kebab
Beef_Kebab

oh damn I was not prepared for this beauty

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AyeBlin
AyeBlin

The true king of FX is back!

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manzmnl
manzmnl

Very nice work!

If I knew how to work with particles.xr file, I'd merge it with VFX mod. For now it's one or the other..

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Guest
Guest

Can I install over old Hollywood FX?

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manzmnl
manzmnl

yes

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DennyW
DennyW

Hi I have a question regarding how to benefit from the anomaly effect of CinemaVfx with this mod.

Do I load this mod before or after? any drawbacks/benefits to doing one over the other?

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jpbernardo81
jpbernardo81

it`s one or another, the other mod will overwrite the particle.xr so the other won`t work. You have to merge both particle.xr inorder to make it work

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DennyW
DennyW

ty for answer

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Schuchart
Schuchart

Has anyone found out yet what's the problem with and how to fix the engine bug that causes the flickering particles?

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Guest
Guest

last i'd heard thats just part of the game, unsure if there are plans to fix it - does this mod have lots of noticeable flickering? ty

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Schuchart
Schuchart

On grenade explosions and other bigger particle clouds it is pretty noticeable, in daytime clear weather moreso. I wonder what actually went wrong there?

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DeathOrchid Author
DeathOrchid

Greetings Schuchart,

I have tested for this particle "jitter" effect on my Anomaly v1.5.1 with "clear1" weather preset and on multiple brightness/lighting settings, with the DX11 render.

I have noticed that there is indeed a "jittering effect" on larger particles, mainly from the "grenade-impact" particle effect, however, on my end, it is very subtle and not really noticeable (unless you are specifically looking for it), this is mainly due to the fact that the smoke from the grenade-explosion particles are fairly transparent, which helps mitigate or lessen the actual jittering effect experienced visually by the user, but I also suspect that the "subtleness" of the jitter effect could change with respect to a user's graphical settings or render used.

As far as the actual "jitter" problem itself goes, it appears it was introduced in Anomaly v1.5.1, and would likely be related to the underlying engine, which, I imagine, is essentially "out-of-the-hands" of any addon or addon creator.

Regardless, thank you for your concern and support!

Reply Good karma+3 votes
Schuchart
Schuchart

Sure mate, love your addon to the bone!

I read the same on the Cinematic VFX addon page by jdud, he elaborated a little on the matter. I was wondering if there would be some more insights into this (or a possible fix) if I asked here provided that maybe one of the devs was floating around or somebody else here or you would know. I am curious to what happened there as much on a technical side as on the graphics-spoilt-gamer side of course.

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abraxas19
abraxas19

first of all this addon ROCKS...I LOVE IT...and second of all a very detailed and precise description so you know what it does and where to install, compatibility etc...as very few addons has this...GOOD JOB

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=Krieger=
=Krieger=

Still the best VFX but is there any chance to reduce the smoke/dust fade out time?

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DeathOrchid Author
DeathOrchid

Greetings Krieger,

HFX v2.0 has "RealisticFX" and "MinimalisticFX" particle options included for those who prefer less smoke/dust to linger, or prefer no smoke/dust to linger.

You can try these other options out as they may be better suited for your taste.

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☦BalkanB☢y☦
☦BalkanB☢y☦

Awesome update, I was waiting for a version that incorporates heat blur when firing the weapon, before I had to use the BaS's particles.fx for that, and that disabled HollywoodFX effects.

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Agitatio
Agitatio

Could you maybe bundle gamedata with all three options? So it's just choose one and install, and could also be used with MO2 BAIN installer?

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DeathOrchid Author
DeathOrchid

Greetings Agitatio,

HFX v2.0 has now been updated with this new file structure. It should be even more straight-forward now to install HFX v2.0 as you only need to simply pick a particle option and install, for both manual and "mod-manager" installation.

Thank you for the helpful feedback!

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xchrisx88
xchrisx88

hi there, can you tell me how to edit the particle.xr file, like what programm you use?

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DeathOrchid Author
DeathOrchid

Greetings,

The particle editor is included in the X-Ray 1.6 Engine SDK v0.7

*Link*: Moddb.com

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xchrisx88
xchrisx88

thx alot

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LongZero
LongZero

Thank you very much for the addon.

I'm using Realistic option and noticed that dust animation disappears for a moment. Example in the link below.

Would it be possible to make it smooth? Thank you.

Streamable.com

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DeathOrchid Author
DeathOrchid

Greetings LongZero,

Yes, I believe it is caused by the "jittering" issue that was introduced in Anomaly v1.5.1. as I never encountered this issue in my 100+ hours of playtime with HFX on v1.5 U4H8. I rechecked all the particle groups once more in the editor and they all play smoothly from start to finish. It is a known issue in the community; however, it would require working on the underlying engine to fix, which only the devs can do.

Hopefully this gave some insight

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LongZero
LongZero

All clear now, thank you for your reply.

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DennyW
DennyW

Bro, please remake anomalies aswell and make Cinemavfx redundant

ty in advance<3

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Guest
Guest

Where are the MAIN files?!?

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DeathOrchid Author
DeathOrchid

Greetings,

The "main" files (I assume you are referring to the "gamedata" folder) are inside each of the OPTION folders (HollywoodFX, RealisticFX, and MinimalisticFX).

To manually install, extract the "gamedata" folder from the particle option you want (HollywoodFX, RealisticFX, or MinimalisticFX) to your Anomaly game folder and overwrite.

To install using JSGME mod manager, "Apply" or "Load" the particle option you want (HollywoodFX, RealisticFX, or MinimalisticFX).

Hopefully this resolved any issues you might be having, enjoy!

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pizzaman11
pizzaman11

Do you have a changelog for todays update?

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DeathOrchid Author
DeathOrchid

Greetings,

The history of changes are posted in my first reserved comment on this page.

The update was to make HFX v2.0 more compatible with the newest version of BaS (1.5.1 version) as well as other addons.

Hopefully this cleared things up, enjoy!

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RubyVI
RubyVI

The bouncing sparks look really good

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utsubo
utsubo

Thank you for the update.
I was comparing items_explosives.ltx in order to merge it with other explosives related mods, and I found that in some items,
"script_binding = item_mine.add_actor_mine"
has been changed to
"script_binding = m_mines.add_actor_mine"
I can understand if it's a simple number change, but I'm not familiar with the program at all, so I have no idea what role this plays. Would you be able to tell me?

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DeathOrchid Author
DeathOrchid

Greetings utsubo,

You can just overwrite this file, "items_explosives.ltx", when installing whatever addon you want, it is not a big deal. The only change I made in that "items_explosives.ltx" file was that I set every line that reads "frags" to 0 (for performance reasons).

You can overwrite the file from installing the other addon(s) you want, and then go back into the file and change each "frags" line to equal 0 and there should be no problems, it will then be considered successfully "merged".

Hopefully this was helpful and cleared things up on your end

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utsubo
utsubo

Thank you for your reply. However, I must confess that I am not convinced.
Since you said "the only change", I thought maybe the file I used as a basis for comparison was wrong, but when I unpacked Anomaly 1.5.1.2 again and compared it with HollywoodFX_v2.0.2, the script_binding is also changed.
Is this an unintended change?
Or is it an intended change, but the value of script_binding can be either?

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DeathOrchid Author
DeathOrchid

I looked into the issue,

HFX v2.0.2 was using an outdated version of the "items_explosives.ltx" file, thus the reason why the script_bindings, along with other lines, were differing from the vanilla values unpacked from Anomaly v.1.5.1.

I just uploaded a new version of HFX (v2.0.3) that uses the correct file version of "items_explosives.ltx" from Anomaly 1.5.1 with my changes to the frags line only.

However, if you have another addon you wish to install over HFX that modifies the "items_explosives.ltx" file, you will still need to do a manual merge with this file. This can be done by just overwriting the "items_explosives.ltx" file from HFX v2.0.3 with the other addon you are wanting to install. Then you can go into the "items_explosives.ltx" file and modify each "frags" line and set them all to 0.

This should clear everything up, just let me know.

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utsubo
utsubo

Confirmed. Now, everything is ok! Thank you very much for taking care of the minor corrections.

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cortlong50
cortlong50

I’m coming from COC over to anomaly and this is amazing.

What weapon pack are you using in the screenshots? Would love to run that.

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DeathOrchid Author
DeathOrchid

Greetings cortlong50,

The "weapons pack" addon I am using in the screenshots and video is the "Boomsticks & Sharpsticks" (version 1.5.1) addon, which HFX v2.0 is fully compatible with. Give it a try:

Moddb.com

Enjoy!

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morgannoor1991
morgannoor1991

if you play on DX8 and use this mod with Winter mod game will crash they are not work together

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funkdoobie
funkdoobie

There is a compability patch in winter mod for this one. You are supposed to overwrite it

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JediOfficial
JediOfficial

Thank you for making this super easy to install, the way it's structured is very nice

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